The current DLC business model seems problematic
Apologies for the presumptuous title and post. I am just a player. I have no knowledge of the company's inner workings, I do not know your project priorities or how profitable is your current business model. What I can express, is how I feel about SE's DLC plan when it comes to the last couple of years.
Briefly put, I am not particularly happy with it. I do not presume to have data, but reddit, steam and twitter feedback indicates that a lot of people aren't particularly happy with it either.
The main reason seems to be the actual amount and nature of content that is being dished out per year. We understand that work hours aren't somehow unlimited, however your art department seems to be doing the majority of the work.
Many issues that involve networking problems, functional gameplay changes and mod support (which frankly are the game's lifeblood) seem to take a back seat. Same with exploration and progressive content - which some mods already partially alleviate the lack of structure and long-term gameplay just by changing a few config settings and barely adding any new assets.
Personally, I would be more than happy paying the game's full price, multiple times over, if the updates were more functionally meaningful. Whereas, I am rather tired of paying for updates containing just a couple of functional blocks/items, a planet of voxels which I will never be incentivized to visit, and a variety of cosmetics.
Long story short, I wish you would focus on the gameplay's actual longevity and polishing this diamond of a game instead of the longevity of a barely sustainable business plan that is slowly leaving ever more people disappointed.