Suit upgrades with a research block
Submitted
I think suit upgrades would be a great addition to space engineers upgrades like when your jetpack is out of hydrogen it will use energy from your suit or better hydrogen capacity, better suit armor, etc and with the research blocks you can get research points from pirate bases or random spawning ships, probes, etc and they could be labeled "anomaly"
This is an old post, however, I think there are points that could still be useful in today's game.
Namely:
Being able to research upgrades for the player that do not persist after death (for balance).
While hydrogen and oxygen bottles do cover their respective areas quite well power is not something that has a good solution. other than living in a seat the entire game the only way to have a decent time maintaining suit power is via the use of consumables, which are only obtainable in survival via trading stations.
Ore detection range is another upgrade I would be interested in. something useful in the early game when you might not be willing to tour around the cosmos with a ship, burning precious fuel and energy. so even a few extra meters of extra range on the handheld tools would be fantastic.
For the research block, I have two ideas.
1.) A block that mixes the style of the lab decorative block and the medical bay with a scanning port on one side, 1x1 where you place a large ship block for it to scan. this scan would take immense time OR energy to complete the research for relevant upgrades. (battery for suit energy storage, reactor for personal energy generation/efficiency, solar panel for solar cells on the suit, heavy armor/suspension/blast door block for impact damage reduction, and thrusters for speed/efficiency/inertia dampening)
2.) The research block as described above but instead of having it keep the block next to it, the research station grinds down the block, eats the components, and then after some time analyzing the block it gives points relevant to the block's worth in a given category. then in a tech tree or something similar, the player could spend points to unlock crafting recipes for a one-time consumable to upgrade the character.
this isn't central to the suggestion but the upgrades having a noticeable change to the player model would be neat.
This is an old post, however, I think there are points that could still be useful in today's game.
Namely:
Being able to research upgrades for the player that do not persist after death (for balance).
While hydrogen and oxygen bottles do cover their respective areas quite well power is not something that has a good solution. other than living in a seat the entire game the only way to have a decent time maintaining suit power is via the use of consumables, which are only obtainable in survival via trading stations.
Ore detection range is another upgrade I would be interested in. something useful in the early game when you might not be willing to tour around the cosmos with a ship, burning precious fuel and energy. so even a few extra meters of extra range on the handheld tools would be fantastic.
For the research block, I have two ideas.
1.) A block that mixes the style of the lab decorative block and the medical bay with a scanning port on one side, 1x1 where you place a large ship block for it to scan. this scan would take immense time OR energy to complete the research for relevant upgrades. (battery for suit energy storage, reactor for personal energy generation/efficiency, solar panel for solar cells on the suit, heavy armor/suspension/blast door block for impact damage reduction, and thrusters for speed/efficiency/inertia dampening)
2.) The research block as described above but instead of having it keep the block next to it, the research station grinds down the block, eats the components, and then after some time analyzing the block it gives points relevant to the block's worth in a given category. then in a tech tree or something similar, the player could spend points to unlock crafting recipes for a one-time consumable to upgrade the character.
this isn't central to the suggestion but the upgrades having a noticeable change to the player model would be neat.
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