Suggestions Vent Leak Test setting
I’m confident the game code has everything in place for this quality of life enhancement to work, and it will answer all related airtight submissions to support.
1. Opening a door or grinding out a block on an airtight room will cause the “venting gases“ animation to play at the appropriate location.
2. Air vents will not attempt to pressurize a room if a leak is detected, and given that the leak has been detected the system must also know where the leak is.
Thusly; add a checkbox in the terminal control panel for the air vents. Call it what you want, “pressurization override“, “leak test“, or “force pressurization“.
Selecting this feature will cause the venting gasses animation to play at the vent (as normal), and additionally, it will play the venting gasses animation on the exterior of the ship at the location of the known leak.
Of course, this feature won’t work in full atmosphere, only in the vacuum of space or low atmosphere locations. An error message can be displayed to the player, “Adequate exterior pressure detected. Override cancelled.”
Or, let them learn the hard way and allow their O2 to vent freely with no venting gasses animation played anywhere.
PS. Add the setting to the hotbar configuration menu.
Thank you in advance for your consideration.
As I drove my hair out looking for it, I finally saved off a copy, loaded up the mod that has the leak finder in it, ran that, found it, and went back to my vanilla save and fixed it. Call it a simulated feature. I like this idea as it has more realism than just a line drawn from the vent to the leak.
As I drove my hair out looking for it, I finally saved off a copy, loaded up the mod that has the leak finder in it, ran that, found it, and went back to my vanilla save and fixed it. Call it a simulated feature. I like this idea as it has more realism than just a line drawn from the vent to the leak.
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