Suggestion: Merging blocks if the there is no real collision
Submitted
So I've been trying to get the "Passenger seat" to fit on a small ship build but because the collision box around it is so incredibly big compared to its actual size, I've tried to come up with some ways to bypass the collision box. One way I tried to do this, is by trying to merge it in to position. Because the merging blocks registers the collision bock insted of it's actually size it prevent me from merging something that clearly has no real collision.
Trying to execute this would require a complete and utter overhaul of the system that is currently in place
Trying to execute this would require a complete and utter overhaul of the system that is currently in place
Blocks cannot overlap if they're placed on the same grid. Merge blocks merge blocks onto the same grid (what a lovely sentence). If you want to rely on the skin-tight collision shape instead of the bounding box, you need separate grids attached by rotors or landing gear.
Blocks cannot overlap if they're placed on the same grid. Merge blocks merge blocks onto the same grid (what a lovely sentence). If you want to rely on the skin-tight collision shape instead of the bounding box, you need separate grids attached by rotors or landing gear.
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