SUGGESTION: 2x Rotors: Added Blocks Don't Connect

S. L. shared this feedback 4 years ago
Submitted

A very special suggestion but important one. I tried to add two rotors in front of a vehicle that rotate an "arm" of several cargo containers in between them upwards or downwards. But somehow this ideas fails as there are placement problems. I could make it more understandable if I submit a sketch or screenshots.

Replies (2)

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This cannot work with how subgrids are separate and how you cannot connect them just by placing a block inbetween.


However, there is a different way to create what you want:

  1. Create the centre block with the rotors left and right.
  2. REMOVE one rotor's top.
  3. Build the complete U-shaped arm from the other rotor's top.
  4. Finish with a rotor top on the opposite side so that it intersects with the rotor body where you previously removed the rotor top.
  5. Go into the terminal and set both rotors to 0 cm displacement (the last slider at the bottom). If necessary, put both rotors in a group first because the top-less rotor may have its sliders greyed out.
  6. In the terminal of the top-less rotor, click "Attach".

You now have a U-shaped arm connected through two rotors to the parent grid and the benefit of doubled torque. In fact, you could use a "combing" of two intermeshing grids where this double-rotor connection is replicated multiple times to add even more torque.


WARNING:

This contraption is the Monty Python's French Taunter of Clang. Be very wary of your settings. Always make sure that the rotation speeds are equal (but opposite), that the torques are equal, and that the Rotor Lock setting is equal. In particular, avoid (re-) connecting rotor tops to locked rotors because the orientation of the top against the rotor body itself very much matters.


Enjoy!

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Thanks! I will do it this way.


I am new to this game still. Is there any way to prevent physical powers to destroy blocks? I remember o have seen one of these Splitsie videos on Youtube where he mentioned such, but there are so many videos, and i do not remember which one that was. All i remember is that there were settings for rotors and pistons to prevent such. Any advise here?

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This sounds like the gamefile setting "Subgrid damage" (or similar), but I'm not sure. As far as I know, there is no stock way of making blocks indestructible, and personally I wouldn't necessarily want blocks to be indestructible. When physics are working against immovable objects, something has to give otherwise Bad Things™ happen.

By the way, I remembered the Small Rotor Top has a black line that indicates 0 °. So when you reconnect it to a rotor body, especially to a locked one, make sure that the rotor body itself shows 0 ° rotation in the terminal. That's what I meant with "very much matters".

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Okay, thanks.

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