SUGGESTION: 2x Rotors: Added Blocks Don't Connect
Submitted
A very special suggestion but important one. I tried to add two rotors in front of a vehicle that rotate an "arm" of several cargo containers in between them upwards or downwards. But somehow this ideas fails as there are placement problems. I could make it more understandable if I submit a sketch or screenshots.
Files:
Space Engineers...
This cannot work with how subgrids are separate and how you cannot connect them just by placing a block inbetween.
However, there is a different way to create what you want:
You now have a U-shaped arm connected through two rotors to the parent grid and the benefit of doubled torque. In fact, you could use a "combing" of two intermeshing grids where this double-rotor connection is replicated multiple times to add even more torque.
WARNING:
This contraption is the Monty Python's French Taunter of Clang. Be very wary of your settings. Always make sure that the rotation speeds are equal (but opposite), that the torques are equal, and that the Rotor Lock setting is equal. In particular, avoid (re-) connecting rotor tops to locked rotors because the orientation of the top against the rotor body itself very much matters.
Enjoy!
This cannot work with how subgrids are separate and how you cannot connect them just by placing a block inbetween.
However, there is a different way to create what you want:
You now have a U-shaped arm connected through two rotors to the parent grid and the benefit of doubled torque. In fact, you could use a "combing" of two intermeshing grids where this double-rotor connection is replicated multiple times to add even more torque.
WARNING:
This contraption is the Monty Python's French Taunter of Clang. Be very wary of your settings. Always make sure that the rotation speeds are equal (but opposite), that the torques are equal, and that the Rotor Lock setting is equal. In particular, avoid (re-) connecting rotor tops to locked rotors because the orientation of the top against the rotor body itself very much matters.
Enjoy!
Thanks! I will do it this way.
I am new to this game still. Is there any way to prevent physical powers to destroy blocks? I remember o have seen one of these Splitsie videos on Youtube where he mentioned such, but there are so many videos, and i do not remember which one that was. All i remember is that there were settings for rotors and pistons to prevent such. Any advise here?
Thanks! I will do it this way.
I am new to this game still. Is there any way to prevent physical powers to destroy blocks? I remember o have seen one of these Splitsie videos on Youtube where he mentioned such, but there are so many videos, and i do not remember which one that was. All i remember is that there were settings for rotors and pistons to prevent such. Any advise here?
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