Store Block - setting prices

Melted shared this feedback 4 years ago
Submitted

Seems illogical to me that players cannot set a price below the suggested price when setting up items to sell in the store block.


For anyone that isn't familiar, when going into the Administration tab for a Store block, when you select an item to sell, the server automatically gives you a suggested price. You can increase this value, but you cannot enter a value below the suggested amount. IMO, this makes the store block completely worthless for anyone wanting to setup a player ran shop. (Screenshot attached)


It also seems like something that should be relatively easy for the devs to correct. I haven't been able to find a reason why it's configured the way it is. I guess my questions would be:

Is this what the devs intended?

What is the purpose of forcing a minimum sell value?


I also question the relevance to having a "listing fee" and "transaction fee" applied to player controlled shops.

What purpose does this serve?

How does this promote the economy mechanic?


All summed up, I think the economy function is dead in the water in terms of player ran shops until some changes are made.

Replies (5)

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Yeah, I totally agree, the listing and transaction fees make absolutely no sense and shouldn't be a thing. I mean cause its a small store in the middle of space, who are you paying money to sell your things? terrible idea.

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Agree on that also, should be fixed by KEEN, there should be no limit on the price range, maybe to have a base of 1 or something like this, but the default base price makes this store block useless for anyone who wishes to build his own trade station.


listing fee" and "transaction fee" also makes this whole thing less worthy to do.

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Totally agree (about fee and minimum price). I just wanted start trading at server, but that limitation just destroy my plan.

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5

In another (now archived feedback), a dev commented on why this was the case.

Minimal price on the items is there to prevent players completely destroying economy system (high inflation, no trading with NPC etc.). So it's not protection for players, it's protection of the system. 

None of this holds water because of how basic the economy system is.

"Inflation" doesn't exist in SE. Space Credits are already worthless because NPCs have seemingly unlimited cash and it's trivial for a player to do contracts until they reach billionaire status.

NPCs are the only major source of Space Credits. Even if you do find a player with a lot of Space Credits, guaranteed that player had to get those credits from trading with an NPC station.

NPC stations are allowed to go below the minimum price. Stunner. Hence the minimum price isn't encouraging players to trade with NPCs, it's punishing players for trading with other players. Add onto this the transaction fee, that makes trading with other players a negative sum game, and player-to-player trading through Store block is incapable of existing even as a charity.

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Completely agreed. I mean, come on, devs. I love your game and you are good guys, but some design decisions you've made are just... poor. .-.

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ECON fees need to be adjustable or all of the work Keen has done on it is for nothing. Further, they need to be adjustable by the grid owner and the fees need to deposit into the grid owner's account. Use EVE Online as a reference

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