Stop armour deformation from affecting sub grids
Submitted
A problem that often happens with armour deformation is that it collides with a ship's sub grids, especially if the sub grid is only spaced by 11 cm. This causes all kinds of physics hi jinx and usually causes the ship to spasm out of control.
Rather than simply stopping to affect entirely, giving subgrids godmode, perhaps work should be done on toning down the high jinks and spasms to realistic levels?
Rather than simply stopping to affect entirely, giving subgrids godmode, perhaps work should be done on toning down the high jinks and spasms to realistic levels?
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