Station becomes ship when detaching a block from it.

TacticalError shared this feedback 3 years ago
Submitted

Hello,

myself and a couple of friends were playing around in our private survival world. Suddenly something blew up and our asteroid base started floating.

Here is how it can be replicated in the savefile attached:

Step 1: Spawn in "Station" it is our asteroid base.

Step 2: Grind any block so it detaches from the station, this doesn't need to be one attaching it to the asteroid.

Step 3: Watch klang take care of the rest.

Note: It will not do it every time, but if you try a couple of times in different spots, it will do it. You need to grind around a block so it starts to float.

Here is what we gather: We had the floating stations option set so, that stations were not stable if not attached to voxels, turning this option so it stations will not move no matter what solved it for us. The world is called "pelle".

Replies (1)

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1

Me and a friend have run into this on a dedicated server. We then proceeded to test this on a local host.

our test method was:

Test 1. Start a empty world with asteroids, no mods and default settings. Place a grid into an asteroid and remove one block that is not touching the voxel.

Result: The grid in the voxel stays a station and the floating one becomes dynamic.

Test 2: Same world. Spawn in an asteroid. Repeat the next steps.

Result: Both grids become dynamic

Test 3 & 4: After verifying SE, repeated test 1 and 2.

Results:

Test 3: Same as test 1

Test 4: Same as test 2

Test 5: Same World, Paste in Voxel, repeat remaining steps.

Result: Same as test 1

Note: This does not happen on planetoids at all, spawned or generated.

The fix we found is to enable unsupported stations.

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