Space Engineers missing tool for scenarios construction and grids

Molten Carnage shared this feedback 3 years ago
Submitted

Hey Keen Devs! As much as I have enjoyed Space Engineers, I have noticed something critical missing that would bring life into our creations. A particle emitter control panel for various blocks. Call it an FX panel for short. All the functional blocks in the game have particle effects when they get damaged, but have no effects when they are functioning normally. With pistons pumping, cryo-chambers chilling, and other functional blocks doing their thing, it would give a strong sense of immersion or life to have cold vapor cascading from cryo-chambers, compressed air escape from an extending and retracting piston (I know, pistons work with hydrolic oil, but cinematics), heat escaping recently used thrusters, atmospheric burn on re-entry, smoke from hydrogen thrusters used in atmosphere (speaking of which, why do the missiles leave smoke trails in space?). I am aware of the recent revival of the Particle Emitter mod, but that thing is half janky and no longer has the slow vent particle that could have been used as cryogen vapor or the customization slider it used to. This would also be a huge part of bringing life to a scenarios. Anyways I'm including a very short video link to illustrate what I'm talking about. Cheers.

https://youtu.be/zfuTfP0RPNQ

I used the Particle Emitter mod to create 2 different cryo-cooling effects, the large central cryo-cooling dump, and smaller more subtle cryo-cooling dumps from the custom landing gear ports.

Replies (1)

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Yes, please! This looks amazing!

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