Small Ship Jump Drives
Submitted
Hi . I'm a vanilla builder and i was wondering if you guys would ever add a small ship jump drive to vanilla SE. Being a BSG fan i love the idea of having a short range small ship jump drive that i could equip my raptors with . Making it smaller but limiting its range significantly would be a good trade off and allow the creation of scouting ships.
:p plz keeeeeeeen
I disagree. Small ships should be short-range only. Jump drives should be restricted to large grids for vanilla, so you need the resources to build a large ship in order to travel far, and if you want to take your small ships with you, you need to make sure they can lock on to the large ship. Small ships should be short-range only imo, in vanilla. By principle I do not agree that small ships should be able to do the same as large ships, even restricted.
I disagree. Small ships should be short-range only. Jump drives should be restricted to large grids for vanilla, so you need the resources to build a large ship in order to travel far, and if you want to take your small ships with you, you need to make sure they can lock on to the large ship. Small ships should be short-range only imo, in vanilla. By principle I do not agree that small ships should be able to do the same as large ships, even restricted.
Star Trek Runabouts
BSG Raptors
Almost all Rebel fighters in Star Wars
Clearly many examples of small craft with faster than light drives.
Star Trek Runabouts
BSG Raptors
Almost all Rebel fighters in Star Wars
Clearly many examples of small craft with faster than light drives.
I know that I am stating the obvious here, but the difference between a small ship and a large ship should be that one is small and the other one is large. It should not be that one has artificially imposed limitations on its abilities. If the person doesn't need "large", then why force them to build it?
I know that I am stating the obvious here, but the difference between a small ship and a large ship should be that one is small and the other one is large. It should not be that one has artificially imposed limitations on its abilities. If the person doesn't need "large", then why force them to build it?
I do not think it is good idea, as game is trying to act realistic in the (stored energy way / life support time).
Small ship have all things "short range" (antenna, ore detector...) and they are as simple vehicle mostly to be recognised as "scouts" or "drones" (repair drone) .In Multi-player you are even unable to save your progress, be only in the cockpit. (you need cryo-chamber to survive the offline state).
If you play space sim in the past like the Digital Anvil "Freelancer", then you will see the big ship potential. For small ships you have there the Jump-gates (kinda possible in SE too) and only Big cruisers was able to jump without needing of that.
Big ships / cruisers can store more energy for the jump (As the jumpdrive is basically big battery)
Big ships / cruisers have better life support (Large-Reactor, Solar-Panels, Oxygen-Farm, Cryo-chambers, and better defence by armor and turret firepower).
Sorry but Star Wars ships are mostly fantasy. Even the most of ship designs are not practical...
I do not think it is good idea, as game is trying to act realistic in the (stored energy way / life support time).
Small ship have all things "short range" (antenna, ore detector...) and they are as simple vehicle mostly to be recognised as "scouts" or "drones" (repair drone) .In Multi-player you are even unable to save your progress, be only in the cockpit. (you need cryo-chamber to survive the offline state).
If you play space sim in the past like the Digital Anvil "Freelancer", then you will see the big ship potential. For small ships you have there the Jump-gates (kinda possible in SE too) and only Big cruisers was able to jump without needing of that.
Big ships / cruisers can store more energy for the jump (As the jumpdrive is basically big battery)
Big ships / cruisers have better life support (Large-Reactor, Solar-Panels, Oxygen-Farm, Cryo-chambers, and better defence by armor and turret firepower).
Sorry but Star Wars ships are mostly fantasy. Even the most of ship designs are not practical...
I'm with the "no" crowd on this one, the only caveat being... that the jump drive should take the same power to charge regardless, making it time consuming/impractical to charge small grid jump drive without a large grid power supply. That being said I tend to think of the small grids more along the lines of short range, limited use craft and any true distant exploration/travel should be encouraged on large grids. As for Star Trek, BSG, and Star wars comparisons... hardly fit the atmosphere of the game IMO.
I'm with the "no" crowd on this one, the only caveat being... that the jump drive should take the same power to charge regardless, making it time consuming/impractical to charge small grid jump drive without a large grid power supply. That being said I tend to think of the small grids more along the lines of short range, limited use craft and any true distant exploration/travel should be encouraged on large grids. As for Star Trek, BSG, and Star wars comparisons... hardly fit the atmosphere of the game IMO.
Meh.
1. Build small ship.
2. Build jump drive.
3. Stick motor on jump drive, detach rotor head.
4. Build rotor head on small ship.
5. Position ship next to jump drive rotor and click attach in the menu ( may need a power source on the motor/jumpdrive )
6. Ta-da, your small ship now has a jump drive- lock the rotor to stop it spinning and build armour around it as required.
Meh.
1. Build small ship.
2. Build jump drive.
3. Stick motor on jump drive, detach rotor head.
4. Build rotor head on small ship.
5. Position ship next to jump drive rotor and click attach in the menu ( may need a power source on the motor/jumpdrive )
6. Ta-da, your small ship now has a jump drive- lock the rotor to stop it spinning and build armour around it as required.
I think a small ship jump drive with half the range as the large block variant would be pretty cool.
I think a small ship jump drive with half the range as the large block variant would be pretty cool.
Personally, I feel like if done right, a small ship jump drive could be immensely useful for gameplay without sacrificing balance. Say for example, the small ship jump drive has a maximum jump distance of somewhere between 5-50km. That way, it could be used to jump fighters into or out of battle, or jump miners between asteroids, without compromising the necessity of large ship jump drives.
Personally, I feel like if done right, a small ship jump drive could be immensely useful for gameplay without sacrificing balance. Say for example, the small ship jump drive has a maximum jump distance of somewhere between 5-50km. That way, it could be used to jump fighters into or out of battle, or jump miners between asteroids, without compromising the necessity of large ship jump drives.
Instead of small grid jump drives I'd suggest to implement large grid jump GATES.
Although it is all about circumventing the 100m/s absolute speed limit ;-)
Instead of small grid jump drives I'd suggest to implement large grid jump GATES.
Although it is all about circumventing the 100m/s absolute speed limit ;-)
It is a simple deal. JUst usYou can use a mod. I agree wity the others that it is unnecessary and unrealistic. (yeah, I know what I just said lol) Large grid jump drives are the answer. Give it a ride with a larger grid that has jump drives. If small jump drives are made it will just give griefers an easy way to make a griefer ship to get around in MP. They get shot up and just burn another one real quickly via printer. No thank you! Also, it would cause a much larger push for small block ships gone large which once again defeats the purpose of small block ships. AND the push for more small ship blocks goes crazy!
If for some reason they add Jump drives, I will support it only if they make them the same size as the Large grid and have the same power draw! (NOT!) Otherwise, if they are making smaller and shorter range drives then youi will need them available for large grids too! lol.
Just make a large block jump transport, use a large block jump miner, or, consider a mod.e a mnod. As dor
It is a simple deal. JUst usYou can use a mod. I agree wity the others that it is unnecessary and unrealistic. (yeah, I know what I just said lol) Large grid jump drives are the answer. Give it a ride with a larger grid that has jump drives. If small jump drives are made it will just give griefers an easy way to make a griefer ship to get around in MP. They get shot up and just burn another one real quickly via printer. No thank you! Also, it would cause a much larger push for small block ships gone large which once again defeats the purpose of small block ships. AND the push for more small ship blocks goes crazy!
If for some reason they add Jump drives, I will support it only if they make them the same size as the Large grid and have the same power draw! (NOT!) Otherwise, if they are making smaller and shorter range drives then youi will need them available for large grids too! lol.
Just make a large block jump transport, use a large block jump miner, or, consider a mod.e a mnod. As dor
I see what everyones saying. Itd be really hard to balance a small ship jump drive because it makes large ships less important, and if you really wanted to, you could just make a really big small ship and put a jump drive in it using merge blocks or something
I see what everyones saying. Itd be really hard to balance a small ship jump drive because it makes large ships less important, and if you really wanted to, you could just make a really big small ship and put a jump drive in it using merge blocks or something
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