Small ship jump drive

Andre Müer shared this feedback 11 months ago
Under Consideration

its really time for a small grid jump drive! not every player can afford to build a large vessel to fit a jumpdrive in and go to very far NPC stations!

Comments (8)

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4

Nooooooooooooooooo !!!


Build a large ship jump ship for the small ship,, lol

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1

I would like to have it

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2

Hi,

thanks for the feedback

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2

This is something that feels like it's missing when playing the game. A 3x3x2 block. Like the small grid large battery.


It would fit in, but need to be very limited compared to large grid jump drive.

Range would have to be like a 1/10th of the large grid jump drive range.

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3

In my opinion, it is good that you don't have this, as now, it is possible to for example build a company that specializes in transporting small ships with large transporters and makes it necessary for larger battles to have fighter transporters inside your fleet, which would be kind of pointless when the small ships could just jump by themselves.


This also makes fights more interesting, as you are not just able to jump away when it doesn't look good for you, which is in my opinion a problem in large ship fights and something that needs to be balanced better (like with a counterdevice that can extend the jump time in a certain radius around it, which would, for example, make piracy something you cannot just nearly instantly jump away from)

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2

While I agree with this, the easy fix would to be to have the small ship jump drive have a high cost of energy to charge. A wattage input that would require something like a large reactor or a large battery capacity to survive the charging stage.

EDIT: A small ship large reactor mind you-

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1

But docking to a large ship would allow a small drive to charge quickly. Maybe just increased activation time, shorter range, and lower energy efficiency is fine.

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2

Yeah but then you'd be transferring power from the large station, which needed to have been built, which needed to have stable power income for the said large ship battery/reactor if you wanted to recharge the large ship batteries if it has any, or uranium for fueling reactors. So things still work out.

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1

maybe rework large jump drives so that small ships in close proximity jump with it? It might make it more fair.

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3

A small grid Jump Drive could be a good idea but only with drastically limited jump distance. Lets say somewhere between 20 Km to 100 Km.

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3

It would have to be large enough so that the only small ships being built with a hyperdrive are the large ships built with small blocks; basically civilian cargo vessels and things like that.

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1

Please do NOT have small ship jump drives.