Small ship jump drive
Under Consideration
its really time for a small grid jump drive! not every player can afford to build a large vessel to fit a jumpdrive in and go to very far NPC stations!
its really time for a small grid jump drive! not every player can afford to build a large vessel to fit a jumpdrive in and go to very far NPC stations!
Nooooooooooooooooo !!!
Build a large ship jump ship for the small ship,, lol
I would like to have it
Hi,
thanks for the feedback
This is something that feels like it's missing when playing the game. A 3x3x2 block. Like the small grid large battery.
It would fit in, but need to be very limited compared to large grid jump drive.
Range would have to be like a 1/10th of the large grid jump drive range.
In my opinion, it is good that you don't have this, as now, it is possible to for example build a company that specializes in transporting small ships with large transporters and makes it necessary for larger battles to have fighter transporters inside your fleet, which would be kind of pointless when the small ships could just jump by themselves.
This also makes fights more interesting, as you are not just able to jump away when it doesn't look good for you, which is in my opinion a problem in large ship fights and something that needs to be balanced better (like with a counterdevice that can extend the jump time in a certain radius around it, which would, for example, make piracy something you cannot just nearly instantly jump away from)
A small grid Jump Drive could be a good idea but only with drastically limited jump distance. Lets say somewhere between 20 Km to 100 Km.
It would have to be large enough so that the only small ships being built with a hyperdrive are the large ships built with small blocks; basically civilian cargo vessels and things like that.
Please do NOT have small ship jump drives.
they are available as mods, as is pretty much every large grid block (DLC included)
and for jump drives there is actually a version which drastically reduces the range (50km i believe) which makes them pretty well balanced
This idea is beautiful to me but there should be some sort of conduit like longer loading time And shorter distances
Honestly, I have no much interest in this, but it's quite cool! As for people who worry about breaking the gameplay, think about the survival kit as an example. The small grid used to have no respawn and production functionality, but now it does. Changes adding functionality to the small grid may not be horrible, right?
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