Small Grids Pasted Into Voxels

Meridius_IX shared this feedback 3 years ago
Under Consideration

In update 01.142 (DEV / June 30, 2016), the revised building system added the ability to paste Small Grids into Voxels and have them become static. This was announced as a Feature.


In update 01.186.2 (Feb 15, 2018), this feature was suddenly removed under the log category of Fixes.


This feature was very useful for players that wanted to add extra details to their worlds that wouldn't be possible (or would be unstable) with large blocks. Currently, we can still force small grids to become static via mod scripts, and it does not seem to have any negative impact on the game performance.


Can this please be revisited? Why was it removed in the first place? Can it be re-enabled, and if not - why?

Comments (6)

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1

Oops, I accidentally left this in Multiplayer Support. Can it be moved to General Support?

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1

Hello, unfortunatelly we currently dont plan to support static small grids again. During our Early Access period this feature shown as very buggy and technically unstable.

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1

this is a shame, Escape From Mars made great use of this capability

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Medieval Engineers has small grid embedding into voxels, just the same as large grids...

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3

Watch this video:

https://www.youtube.com/watch?v=z7xgJ7mcBW4

It would open up a lot of creativity you suppressed with that past decision to disable this feature. Maybe the performance improvements in the game would allow for this, finally.

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3

> "Hello, unfortunatelly we currently dont plan to support static small grids again. During our Early Access period this feature shown as very buggy and technically unstable."

Please revisit this statement, it may not be accurate anymore. According to the video in my previous post it may just work now. Try to enable it, please!