ship weight
Submitted
thrusters being affected in space by weight of a ship when mining making ship slow and hard to accelerate and move in space I agree in gravity there should be restrictions but that restriction should not be if the ship is not in gravity
From your text I infer that you want the mass of ore including ice to be proportional to the natural gravity in that location, is that correct? If not please explain what changes to the game you have in mind, so we have an understanding of what we are voting on. Thx.
From your text I infer that you want the mass of ore including ice to be proportional to the natural gravity in that location, is that correct? If not please explain what changes to the game you have in mind, so we have an understanding of what we are voting on. Thx.
Objects don't just disappear when you put them in boxes, and F = ma never stopped being a thing. Creating an exception for convenience is only used in the most extreme cases. Jump drives exist because it would be wildly impractical to go between planets otherwise. Gravity generators exist so that jetpacks aren't an absolute necessity off-planet. Ridiculously slow regeneration would simply be a frustrating mechanic compared to a medbay. Real-life ion thrusters take negligible reaction mass anyway, and a basic power-only thruster is virtually mandatory in this kind of game.
This kind of basic change in Space Engineers physics would take significant work to implement and bugfix with the number of other mechanics that are built off it. Learn to change thruster output, or build a larger carrying ship that is proportionally affected less by the mass of the cargo. There are many solutions to this which require small to moderate ship design changes instead of adding a nonsensical physics trainwreck.
Objects don't just disappear when you put them in boxes, and F = ma never stopped being a thing. Creating an exception for convenience is only used in the most extreme cases. Jump drives exist because it would be wildly impractical to go between planets otherwise. Gravity generators exist so that jetpacks aren't an absolute necessity off-planet. Ridiculously slow regeneration would simply be a frustrating mechanic compared to a medbay. Real-life ion thrusters take negligible reaction mass anyway, and a basic power-only thruster is virtually mandatory in this kind of game.
This kind of basic change in Space Engineers physics would take significant work to implement and bugfix with the number of other mechanics that are built off it. Learn to change thruster output, or build a larger carrying ship that is proportionally affected less by the mass of the cargo. There are many solutions to this which require small to moderate ship design changes instead of adding a nonsensical physics trainwreck.
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