Ship needs computational power

Micle shared this feedback 5 years ago
Submitted

We all know the programmable unit. But on servers with disabled scripts, programmable blocks are useless.


If you take the well-known game EVE Online, you can see that computers are used there. Ships, destroyers, cruisers require computing power. If the computing power is not enough, then some devices are turned off - turrets, gravitational captures, destructors.


A programmable unit must produce a resource - computing power. And the rest of the blocks tied to electronics - to consume it.

Replies (2)

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2

And then obviously there needs to be ways to more efficiently make it.

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1

Isn’t this request redundant to the current game configuration? I mean, both flight seats and cockpits each require 100 computers and numerous displays. Isn’t this function accomplished then?

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1

I think more computational power will be needed for jumping engines. After all, you need to calculate and teleport every particle of the shI think more computational power will be needed for jumping engines. After all, you need to calculate and teleport every particle of the ship. The more particles of the ship - the more power is needed for the calculation.ip. The more particles of the ship - the more power is needed for the calculation.

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it would be funny if, due to lack of computing power, only a piece of the ship would teleport

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or even worse, after the teleportation the ship would not be properly assembled. The crew would be walled up in the walls of the ship0_f561c_bf852e28_orig

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That is why jump drives require 300 computers!

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