SHIP gravity generator

Monstertruck shared this feedback 5 years ago
Submitted

TLDR: Gravity generator that will only create gravity on it's own ship grid in rooms with oxygen.


Positive changes with a generator like this added:

-No more weird and large gravity field around every large ship that's making you fall off into space.

-No more colliding gravity fields when two or more large ships are next to eachother.

-Easy way to get precise gravity in ship. Wich makes ship hull breaches very obvious.


The generator would be best fitted on ships as the title suggests. And ships there are plenty of.

It could draw power equal to scale of rooms/areas with gravity. My vote would be to call this something like a "Ship Atmosphere/Pressurized gravity generator".


I submitted this idea back in the days on the old forum, together with gravity boots and having blocks check for airtightness. Now, airtightness and gravityboots have been implemented, but not this alternative way to get interactive gravity on ships.


Oldschool pictures from the old thread:

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Replies (7)

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Personally I really like the idea but it has some serious problems.

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There are no serious problems with this. I'm not suggesting to get rid of any of the current gravity generators, if that's why you thought gravity weapons will be affected. If that is not what you meant, please elaborate on why it will break gravity weapons :)


By having this additional gravity generator. Gravity weapons might even have an improved chance to work correctly near enemy ships, since they wont be hindered by the enemy ships exterior gravity all around it.


And yes, pressurization is in experimental as we speak, but it was a highly requested feature early on, and still is. I as many others hope it stays! I agree with your thread about that.

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A simple way of also doing this, that's already in the game is to adjust your ships gravity generator range in the control panel. But then again it doesnt support all types of ships, since most arent just cubes I guess.

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That is somewhat why I am requesting this. That is many of the times not able to get a good result.

The ship would have to be designed around the gravity generator being in the absolute center of the ship, and the ship would have to be a very boxlike structure wich is no fun to build :). And it only works decent on about 1 out of 100 already existing ships.

A ship gravity generator would in theory create perfect results every time, but it has it's tradeoff being loss of gravity during a hull breach.

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This is something that I and probably many other people suggested since the pressurization was added, and now that magboots are a thing it fits even better.


I guess for maximum compatibility and low effort (xD) they could make this an option (checkbox in terminal) for the flat gravity generator.


It would also be really nice if this mode also affected all grids within that space, so you could have an open hangar, land the ship, pressurize and everything is now in gravity. It would also need to push the parent ship towards each object in order to not move the parent ship.

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I created a similar post about half an hour ago before I saw yours. It's similar, but not the same. The issue I see with your idea is that gravity would be tied to oxygen directly, which doesn't make any logical sense and would make it useless in ships without oxygen. Instead of linking gravity directly to oxygen, I suggested using the same system but keeping it separate. There is also another version in there that is independent of the pressurization system, but still dynamic. It has it's own problem, but I won't retype everything here. I put the link below my comment in case you want to check it out. In any case, I still voted for your idea because it's close enough and will get the devs on the right track if they decide to act on it.

https://support.keenswh.com/spaceengineers/general/topic/rework-of-gravity-generator-mechanic

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Now that pressurization is no longer experimental, this could get looked at again?

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Would Keen consider this submission? It has been on my mind since back in the days before pressurization was even considered.


It would in theory create gravity only in ships pressurized rooms with perfect results every time. And lose gravity on decompression.

It's very fitting for the game.

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I have been away from this game for a few months, and now coming back, I still feel like this could be a great addition. Everytime I build a ship I find it annoying to set up the gravity generator. This suggestion here fixes it completely.


When you build a gravity generator now:

  1. You have to first place it. Preferably at the center of the ship.
  2. Then toggle its settings to "show on HUD".
  3. Then make sure the ship itself is broadcasting it's "gravity zone" under the "info" tab.
  4. Then find a control panel somewhere to stand near when adjusting the 3 sliders for the gravity field to make it fit well around the ship. Might take a few tries to get it good. After this, you get a bad-ish result with gravity all around the ship which makes characters (and items) "fall" into space if they're underneath the ship.

When you build a ship gravity generator from my suggestion:


  1. You first place the generator down (anywhere on the grid), then it creates the gravity zones in pressurized rooms. Room has to be airtight, but the process of setting up gravity itself is very easy. That's all.

It removes many extra (and unintuitive) steps if you're using it for a ship with a pressurized interior. Very easy to set up compared. And the end result is much better. It's a win win addition.

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Hmm. A button that configures the gravity generator to the bounding box of the ship, and the down direction of a selected cockpit sounds like it might help.


There is a mod that adds gravity plating, which I assume is a funny looking gravity generator limited to exactly above itself.

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