Room atmospheres not properly separating after Airlock doors close [1.199.025 default]

Tonatsi shared this feedback 35 days ago

Steps to reproduce are included in the link, I have discovered that removing Drybay Airlock Door 1 from the drybay airlock group (as I am using blarg's aggressive airlock script) causes the issue to stop appearing. Given that the room behind Drybay Airlock Door 1 successfully separates its atmosphere, my theory is that for some reason, the game was unable to process more than one change to the atmosphere in the same tick, as the airlock closes the doors simultaneously. This makes me think of either a non-functional or not implemented loop, an out of time yield in the process that manages pressurization, or a variable reference issue.

I am playing on PC, my specifications are as follows:

ProcessorIntel(R) Core(TM) i5-3570 CPU @ 3.40GHz 3.40 GHz

Installed RAM16.0 GB

System type64-bit operating system, x64-based processor

Pen and touchNo pen or touch input is available for this display

EditionWindows 10 Pro


Installed on‎29/‎11/‎2020

OS build19042.1165

ExperienceWindows Feature Experience Pack 120.2212.3530.0

Comments (2)




Thank you, I have made a bug report. Don't know how I missed it.