[request] Suspension type or setting which would not rotate, for making ski

David McDonough shared this feedback 20 months ago
Submitted

https://www.youtube.com/watch?v=F5GhA_TmcQ0

In this vid I'm trying to rig up a ski with T shaped collisions to make a ski type landing suspension.

It can raise all the way up into the ship, and absorb a pretty hard landing force. It is ideal for landing on compared to the non-flexible landing gear.. but since it treats the ski as a wheel I am forced to put the parking brake on permanently.

Also the collisions to the parent grid are being ignored, so no attempt to contain the ski into upright position was successful.

Requesting a non-rotating suspension type, or possibly a simple sbc setting to prevent rotation.

Replies (2)

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Also a way to retract them because them always being limp out of the ship isn't great xD

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Or, a new vanilla block that works like a piston+suspension.

Allows blocks to be placed on both ends, can retract/extend and can absorb shocks like a suspension.


The end could also optionally freely rotate (with angle limits like rotors) to reduce the constraint complexity for cases where you'd want to add a hinge for landing gears or large structural suspensions.

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Also I noticed the "wheel" position upon loading the game is 90º different than it is when placing the block or re-adding the wheel. This will make anything that isn't round impossible to maintain if the position changes every time the game loads to something that is different than block init.

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