Remote Removal Balance
I run a PVP server (Lawless PVP) and it currently has "remote removal of blocks" enabled which allows players to remove unwanted blocks taking up their pcu/block limits. It works well but there is a balance problem. When an enemy ship is captured by the other faction, the team that lost the ship simply remotely removes it. As such its effectively impossible to capture another ship if the player is online and aware of it.
I would like to see some kind of tweak to the way the system works perhaps a count timer is initiated anytime a grid you own has part of it's ownership owned by an enemy. 30 minutes would be a reasonable time for most grid sizes.