Progression & Economy Integration Suggestion
Instead of building a block to unlock more blocks; unlock the next item in the progression tree by purchasing the blueprint/schematics for it a an NPC Economy station.
I have enjoyed my time doing contracts, although I hope there will be more variety in future and I see many comments and posts about the progression & economy systems.
The most common complaint I hear about the economy stations is that (apart from a few choice items like thruster components or platinum) it is more convenient to do the mining and assembling yourself than to buy parts at a station, making it hard to find a reason to trade. Which I understand is a hard thing to balance, but this suggestion could give players another reason to interact with the economy system.
The most common opinion I see about the progression system is that it is a good idea, with frustrating execution. Perhaps this suggestion can offer a more immersive alternative?
I wouldn't want progression locked to economy, unless it's for some new specialized tools, ammo, blocks or upgrades (like an advanced ore scanner (point to an asteroid and see what resources it has), special suit upgrades (that allow you to new things or add QoL features, larger inventory, ...), block upgrades (that increase power, efficiency, ...), specialized blocks and ammo like point ball cameras, missiles/torpedos, ... stuff that exist but require a level of engineering that is not possible in SE)
I wouldn't want progression locked to economy, unless it's for some new specialized tools, ammo, blocks or upgrades (like an advanced ore scanner (point to an asteroid and see what resources it has), special suit upgrades (that allow you to new things or add QoL features, larger inventory, ...), block upgrades (that increase power, efficiency, ...), specialized blocks and ammo like point ball cameras, missiles/torpedos, ... stuff that exist but require a level of engineering that is not possible in SE)
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