Please improve Definition for Asteroid placement (pos/area/density/...)
At the moment we can only define, if we will have Asteroids and we can define the density of the asteroids.
Please give us a better and a more flexible way to define the asteroid placement.
(similar to the spawn module from: https://steamcommunity.com/sharedfiles/filedetails/?id=1085924447 [maybe without shapes to have a smaller effort])
This will give us many posibilities for a better gameplay.
Just for example:
you can force the players to come to smaller areas for mining ressources
you can place POIs near asteroid areas
you can place a asteroid belt with low density arround a planet
Definition with .sbc (easy to handle with mods [i think]):
[comments]
<AsteroidSpawnAreas>
<AsteroidSpawnArea>
<Position>
<X>0.0</X>
<Y>100.0</Y>
<Z>0.0</Z>
</Position>
<densitymulti>1.0</densitymulit> [as multiplicator to the main density, or maybe a min distance between asteroids]
<innerradius>0.0</innerradius> [not 0.0 for a spehre with empty core, only if it possible]
<outerradius>2000.0</outerradius> [in meters, 0.0 for infinite]
<ore>
[if possible a list of ores, if i will not have all ores in every area, empty allows all ores]
</ore>
</AsteroidSpawnArea>
[redo this for every area ]
</AsteroidSpawnAreas>
Add more settings if the community has more ideas for important settings.
Thx and have a nice day.
In the past I've suggested a slider for procedural asteroid density, the option to set planet rings, and large asteroid fields placed like planets in creative.
The more options, the better.
In the past I've suggested a slider for procedural asteroid density, the option to set planet rings, and large asteroid fields placed like planets in creative.
The more options, the better.
A proper "Map Editor" with these options would be neat. Sure it would probably allow impossible builds(too heavy load, but that's on the player/user)
A proper "Map Editor" with these options would be neat. Sure it would probably allow impossible builds(too heavy load, but that's on the player/user)
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