Please add a "Remove Lightning Damage" Option
Considered (Not Planned)
My first lightning strike experience on the new update was literally on me, while i was about to board my newly constructed welding ship. I almost died and lost my welding ship cause it destroyed many of the thrusters with me.
I want to experience the new weather system. I like to hear and sometimes see that lightning effects. However since there is not a real damage detection, nor an easy repair system, this random structs are extremely frustrating. There is even not an option to remove them. You need to remove the whole weather system...
Yeah, please give us the setting. I loved the idea of random weathers but the lightning struck me in my first thunderstorm and deleted my inventory. I like to have lightnings/thunders but I don't like the damage.
Now, I have to remove weathers unless there's a mod to solve my problem or until it's fixed.
Yeah, please give us the setting. I loved the idea of random weathers but the lightning struck me in my first thunderstorm and deleted my inventory. I like to have lightnings/thunders but I don't like the damage.
Now, I have to remove weathers unless there's a mod to solve my problem or until it's fixed.
I agree that this is an option we need.
I want to be clear though its not a feature I likely would use. But someone like the youtuber kanajashi would need it. He is actively building a cosmetic city and the constant pasive damage caused by lightning would be a problem if I was doing that, and I hate turning off block destruction for something like this as it feels like a comp out.
I agree that this is an option we need.
I want to be clear though its not a feature I likely would use. But someone like the youtuber kanajashi would need it. He is actively building a cosmetic city and the constant pasive damage caused by lightning would be a problem if I was doing that, and I hate turning off block destruction for something like this as it feels like a comp out.
My character was struck by lightning 4 times in 10 minutes, and did huge amounts to damage to my heavy armor base (as seen in the picture below).
"Safe" environment setting should not cause this kind of damage.
My character was struck by lightning 4 times in 10 minutes, and did huge amounts to damage to my heavy armor base (as seen in the picture below).
"Safe" environment setting should not cause this kind of damage.
Lighting damage would be fine, provided you had some control on how often lightning strikes, and where it strikes. Right now it can just ignore decoys and go straight for the player, which is pretty awful. In addition to this, the toxic alien fog that comes inside buildings and ships is quite a problem too. Instead of just lightning damage, I think all weather related damage should be turned off by default when the environment setting is at "safe".
Lighting damage would be fine, provided you had some control on how often lightning strikes, and where it strikes. Right now it can just ignore decoys and go straight for the player, which is pretty awful. In addition to this, the toxic alien fog that comes inside buildings and ships is quite a problem too. Instead of just lightning damage, I think all weather related damage should be turned off by default when the environment setting is at "safe".
Not funny coming back to bases and ships that are destroyed. Give us the option to turn damage off please or at least a mechanic to avoid it.
Not funny coming back to bases and ships that are destroyed. Give us the option to turn damage off please or at least a mechanic to avoid it.
Lightning damage. On objects that are made of steel. Which conducts electricity. Like a lightning rod. Which was invented to prevent damage from lightning strikes to objects made from materials of lesser conductivity.
Promising candidate for the Dumbest Idea Keen (And Nobody Else) Thought Would Be A Great Idea.
Lightning damage. On objects that are made of steel. Which conducts electricity. Like a lightning rod. Which was invented to prevent damage from lightning strikes to objects made from materials of lesser conductivity.
Promising candidate for the Dumbest Idea Keen (And Nobody Else) Thought Would Be A Great Idea.
I don't really mind lightning damage but I wish it wasn't really death bolts raining down on your head from above. Mitigation, recognizing you're underground and not hitting you, random strike area made large so sometimes it is just near and so forth.
I don't really mind lightning damage but I wish it wasn't really death bolts raining down on your head from above. Mitigation, recognizing you're underground and not hitting you, random strike area made large so sometimes it is just near and so forth.
Lightning strikes are a rarity in the real world especially compared to Space Engineers. Not continuously raining down in the same small area like the wrath of god. My base got MURDERED. And it's not like a freak incident, it's just non-stop waiting for the damned storm to end.
Lightning strikes are a rarity in the real world especially compared to Space Engineers. Not continuously raining down in the same small area like the wrath of god. My base got MURDERED. And it's not like a freak incident, it's just non-stop waiting for the damned storm to end.
Bump- we NEED a simple on/off option for Lightning Damage, it should not be difficult nor should multiple support tickets complaining about it be ignored for months and months.
Bump- we NEED a simple on/off option for Lightning Damage, it should not be difficult nor should multiple support tickets complaining about it be ignored for months and months.
Yes, PLEASE add a 'no lightning' option!
Yes, PLEASE add a 'no lightning' option!
For the love of God, Keen, please add a "no lightning damage" option. I finally decided to get back into Space Engineers after nearly a year, only to have my base absolutely wrecked by lightning!
Doesn't really make me want to play, Especially as the rest of the weather effects make me have to think about how i build.
For the love of God, Keen, please add a "no lightning damage" option. I finally decided to get back into Space Engineers after nearly a year, only to have my base absolutely wrecked by lightning!
Doesn't really make me want to play, Especially as the rest of the weather effects make me have to think about how i build.
This would be the best way to get rid of that feature. I really gave up on weather feature after some time. It is nothing but annoying, frustrating and exhausting when trying to fix stuff non stop. Just started a hardcore survival and my survival ship wrecked at first day and ruined 30 minutes of start...
This would be the best way to get rid of that feature. I really gave up on weather feature after some time. It is nothing but annoying, frustrating and exhausting when trying to fix stuff non stop. Just started a hardcore survival and my survival ship wrecked at first day and ruined 30 minutes of start...
As it stands, the only countermeasure provided to this unreal effect is insufficient IMO.
Edit: and ineffective.
As it stands, the only countermeasure provided to this unreal effect is insufficient IMO.
Edit: and ineffective.
I currently use a "lightning rod" (antenna) placed at the highest point. Lightning doesn't "always" hit it, but it hasn't hit me or any other block or grid when it does strike close, just the antenna.
It has worked so far but this would be a nice option.
I currently use a "lightning rod" (antenna) placed at the highest point. Lightning doesn't "always" hit it, but it hasn't hit me or any other block or grid when it does strike close, just the antenna.
It has worked so far but this would be a nice option.
The option would be nice to have and honestly it should have been there from the begining I mean since when do gamers dislike options. :D
The option would be nice to have and honestly it should have been there from the begining I mean since when do gamers dislike options. :D
bump.
bump.
Lightning is incredibly poorly done. It's game breaking. There's no way anyone at Keen play-tested an actual game start with lightning before rolling it out, because if you don't have a large base handed to you at the beginning you cannot start the game with lightning on.
I just got my brother to finally try playing this game. After learning the ropes he tried a Mars start with nothing but regular dropships, and I joined him multiplayer to help out. That start was impossible. I have 450 hours in this game and have been playing since 2014 before the introduction of planets, and this is hands down the worst new game experience I've ever seen in Space Engineers.
We had just managed to scrape together our first survival kit, oxygen generator and wind turbine, from parts we could not make yet and had to scavenge from the drop pods. Minutes after they were made, lightning just started hammering them. Our oxygen generator existed for 10 minutes before it was on fire, and we lost the large tubes in it. We couldn't assemble large tubes yet, so that was pretty much game over right at the start. All we could do was stare in disbelief as our oxygen slowly ran out and lightning struck our tiny 5x6 platform again every few seconds, like some angry god that just didn't want us to exist.
None of this is how lightning even works. It doesn't charge back up and strike the same area every two seconds. It doesn't strike underground, or ignore tall blocks of solid metal out of a preference for killing functional devices. This mechanic made me embarrassed for having recommended the game.
Yet, to play without it, you have to disable weather effects entirely! Those are the only two choices: Constant unpreventable base griefing to the point you can't even start, or put the planet back into a completely lifeless state.
Lightning is incredibly poorly done. It's game breaking. There's no way anyone at Keen play-tested an actual game start with lightning before rolling it out, because if you don't have a large base handed to you at the beginning you cannot start the game with lightning on.
I just got my brother to finally try playing this game. After learning the ropes he tried a Mars start with nothing but regular dropships, and I joined him multiplayer to help out. That start was impossible. I have 450 hours in this game and have been playing since 2014 before the introduction of planets, and this is hands down the worst new game experience I've ever seen in Space Engineers.
We had just managed to scrape together our first survival kit, oxygen generator and wind turbine, from parts we could not make yet and had to scavenge from the drop pods. Minutes after they were made, lightning just started hammering them. Our oxygen generator existed for 10 minutes before it was on fire, and we lost the large tubes in it. We couldn't assemble large tubes yet, so that was pretty much game over right at the start. All we could do was stare in disbelief as our oxygen slowly ran out and lightning struck our tiny 5x6 platform again every few seconds, like some angry god that just didn't want us to exist.
None of this is how lightning even works. It doesn't charge back up and strike the same area every two seconds. It doesn't strike underground, or ignore tall blocks of solid metal out of a preference for killing functional devices. This mechanic made me embarrassed for having recommended the game.
Yet, to play without it, you have to disable weather effects entirely! Those are the only two choices: Constant unpreventable base griefing to the point you can't even start, or put the planet back into a completely lifeless state.
The problem with lightning currently is the amount of damage it dose and the difference in block hit points.
I’m close to releasing a difficulty mod where I make the game harder yet I chose to severely nerf lightning damage and instead make it hit (grids) a little more often. For a much more rewarding game play.
Now you know there is a storm and it is damaging to small grids, but if you don’t have a decoy your large grid blocks shouldn’t break right away (unless you didn’t weld them).
Iv tested this a lot trying to find the right balance.
The numbers I came up with for damage was about the breaking point for a small decoy, as I wanted small grid builds to be viable for small grid only play through. This is around 30ish not the default 80 and it is so much more comfortable to play. (I look forward to player feedback on this.)
I should also note that sometimes big damage ‘is’ a good thing. I have my own weathers that will do far more damage (100s) but tend to only hit grids not players as being one shot is not fun. These storms are like a 1 in 50 chance just to catch people out and spawn in remote areas. But then again my mod is not intended to be easy lol!
The problem I see is that player health and small grid decoys, are useless once the damage picks up to something a little more meaningful to large grid blocks. So if you want nicely balanced lightning for your large grids it’s just too much for a small grid decoy or player to survive.
There is also a damage inconsistency where lightning may do more than the specified damage, I am assuming its hitting and then hitting a second time with the explosion damage? Hard to tell.
Not to forget you need to find cobalt and build a turret before you can make a decoy with progression on.
So my suggestions to keen that hopefully doesn’t break much of what’s currently in place already.
Give small grid decoys and players a 66% damage reduction from lightning hits (receiving only 1/3 the damage).
Rethink the amount of damage lightning dose and how often it hits. 90 damage and hitting grids more often and players less, for example means.. Players take about 3-4 hits and the small grid decoy will be on about 90% after 1 hit. But not break completely. This means a second small grid decoy that still works, can take another hit and the first can be repaired without having to be replaced significantly reducing the annoyance it brings. It means large grid ships can shrug it off a bit while small grid ships should head for cover right away. Players also don’t have 80% of the health suddenly vanish due to not having found any cobalt yet. Players should worry more about their grids than themselves in a storm it just feels better. Use that as a starting point and playtest it a bit.
And .. perhaps the biggest thing keen could do, give us a lightning rod block that doesn’t eat bullets. Because then new players will know how to protect themselves from lightning without having to look it up online because, it’s really not clear that a decoy might help them! lol =)
The problem with lightning currently is the amount of damage it dose and the difference in block hit points.
I’m close to releasing a difficulty mod where I make the game harder yet I chose to severely nerf lightning damage and instead make it hit (grids) a little more often. For a much more rewarding game play.
Now you know there is a storm and it is damaging to small grids, but if you don’t have a decoy your large grid blocks shouldn’t break right away (unless you didn’t weld them).
Iv tested this a lot trying to find the right balance.
The numbers I came up with for damage was about the breaking point for a small decoy, as I wanted small grid builds to be viable for small grid only play through. This is around 30ish not the default 80 and it is so much more comfortable to play. (I look forward to player feedback on this.)
I should also note that sometimes big damage ‘is’ a good thing. I have my own weathers that will do far more damage (100s) but tend to only hit grids not players as being one shot is not fun. These storms are like a 1 in 50 chance just to catch people out and spawn in remote areas. But then again my mod is not intended to be easy lol!
The problem I see is that player health and small grid decoys, are useless once the damage picks up to something a little more meaningful to large grid blocks. So if you want nicely balanced lightning for your large grids it’s just too much for a small grid decoy or player to survive.
There is also a damage inconsistency where lightning may do more than the specified damage, I am assuming its hitting and then hitting a second time with the explosion damage? Hard to tell.
Not to forget you need to find cobalt and build a turret before you can make a decoy with progression on.
So my suggestions to keen that hopefully doesn’t break much of what’s currently in place already.
Give small grid decoys and players a 66% damage reduction from lightning hits (receiving only 1/3 the damage).
Rethink the amount of damage lightning dose and how often it hits. 90 damage and hitting grids more often and players less, for example means.. Players take about 3-4 hits and the small grid decoy will be on about 90% after 1 hit. But not break completely. This means a second small grid decoy that still works, can take another hit and the first can be repaired without having to be replaced significantly reducing the annoyance it brings. It means large grid ships can shrug it off a bit while small grid ships should head for cover right away. Players also don’t have 80% of the health suddenly vanish due to not having found any cobalt yet. Players should worry more about their grids than themselves in a storm it just feels better. Use that as a starting point and playtest it a bit.
And .. perhaps the biggest thing keen could do, give us a lightning rod block that doesn’t eat bullets. Because then new players will know how to protect themselves from lightning without having to look it up online because, it’s really not clear that a decoy might help them! lol =)
I agree with the dismay over lightning.
My suggestion is the damage done by lightning (as opposed to the aesthetic effect) should be ruled by the "environment hostility" setting in the same way as meteors.
I agree with the dismay over lightning.
My suggestion is the damage done by lightning (as opposed to the aesthetic effect) should be ruled by the "environment hostility" setting in the same way as meteors.
Can't believe this is still ignored.
Lightening is completely unrealistic and unreasonable.
Keen, do a google search for 'space engineers lightening' to see how much grief this is causing the community.
This needs to be addressed immediately.
It's unlikely a person in the real world will be struck by lightening ever, yet it happens multiple times per hour of game play in this game.
And stupidly when the world is set to safe it continues to happen.
This is long past overdue for correction.
Just fit it now please.
Can't believe this is still ignored.
Lightening is completely unrealistic and unreasonable.
Keen, do a google search for 'space engineers lightening' to see how much grief this is causing the community.
This needs to be addressed immediately.
It's unlikely a person in the real world will be struck by lightening ever, yet it happens multiple times per hour of game play in this game.
And stupidly when the world is set to safe it continues to happen.
This is long past overdue for correction.
Just fit it now please.
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