Players on official servers spawn far, far too close to one-another.
As the title says, 4000m is less than the most people's stroll to the loo in the vast void, and having players be forced to spawn within that tiny radius of another grid, friendly or otherwise, is absolutely absurd.
- Newly spawned players spend a few hours puttering about in their blue lollipop, maybe set up a proper refinery or assembler, log off for the night, and rejoin to the spawn screen, their work erased in minutes. Just by patrolling the few small asteroid clusters near my own base in NA9 I was able to swipe two spawn ships from offline players, as well as a small grid mining ship left from an experienced player.
- Veterans log on one day to find their days of work missing, all because someone, unintentionally or intentionally, got a lucky spawn. Defenses (except for straight-up safe zones) are a non-issue and always have been against determined players, and the tiny spawn distance allows for easy and repeated ramming attacks and ammo depletion.
- Beacons and antennae are suicide, guaranteed to attract a raid within the hour.
- The effects of frequent raids are exacerbated by the significant nerf to asteroid resource spawns, making recovery take orders of magnitude longer while still not guaranteeing a modicum of safety.