Players on official servers spawn far, far too close to one-another.

Benokt shared this feedback 21 months ago
Submitted

As the title says, 4000m is less than the most people's stroll to the loo in the vast void, and having players be forced to spawn within that tiny radius of another grid, friendly or otherwise, is absolutely absurd.


- Newly spawned players spend a few hours puttering about in their blue lollipop, maybe set up a proper refinery or assembler, log off for the night, and rejoin to the spawn screen, their work erased in minutes. Just by patrolling the few small asteroid clusters near my own base in NA9 I was able to swipe two spawn ships from offline players, as well as a small grid mining ship left from an experienced player.

- Veterans log on one day to find their days of work missing, all because someone, unintentionally or intentionally, got a lucky spawn. Defenses (except for straight-up safe zones) are a non-issue and always have been against determined players, and the tiny spawn distance allows for easy and repeated ramming attacks and ammo depletion.

- Beacons and antennae are suicide, guaranteed to attract a raid within the hour.

- The effects of frequent raids are exacerbated by the significant nerf to asteroid resource spawns, making recovery take orders of magnitude longer while still not guaranteeing a modicum of safety.

Comments (4)

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Can Agree that 4km is way to close and can lead to trolls just crashing spawn ships into bases

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It truly boggles the mind how keen implemented this without thinking about it. This is a problem across all muliplayer servers and so far keen is silent on the issue.

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But but, everyone complained you couldn't find anyone because the world was too big! ARE YOU NOT HAPPY NOW?

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SPACE IS BIG! Finding a random base out in deep space SHOULD be insanely hard, even with radar and spectroscopy. People don’t want their stuff destroyed, and in SE there is no way to effectively protect yourself besides fucking off 2.000km from the nearest planet.

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no we are not, there is still a difference between wanted PVP and just trolling by ramming respawn ships into bases..


maybe some radar block would have solved the "cant find anyone" issue better

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If most trolling comes from players that haven't spent time building stuff, then yes, a radar that requires advanced technology should be required to find and be found by other players. It would act as an "I'm ready for action" signal.

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I just started more or less, built base 1 not knowing much about ores. Then found I need more iron and moved out to build a 2nd base. Went offline and came back without spawn since base 1 with a survival kit got raided by someone else in my free-to-join public faction. So I built 5 turrets with 15 clips of ammo each to get base 2 through the second night. Next day the turrets were gone and power cut, so again I had no spawn.

Now I put up a LCD sign that reads "please don't destroy" for now. I don't mind PvP with equal opponents. But just starting out or being experienced: there is no fun in basically having trolls with nothing more than a rover to drive to their 4km away "colleagues" while they are offline to play some "PvP". When I log off I don't want to worry about my SE base.

P.S.: I haven't experienced the spawn ship crashing trick personally at least. :-)