Placing large grid blocks on small grids via BP file editing no longer possible. Hinders creativity.

PineCone227 shared this feedback 5 years ago
Submitted

Before the 1.190 update there was a possibility to place some large grid blocks on small grids. It allowed for making nice looking crafts out of small grids with increased functionality. Now that it has been removed, after playing the game for over 850 hours now, most of my small grid crafts are now useless boxes of metal. Edit: Pictures attached. Please look into this Keen. I beg you.

I love your game and what you guys are doing, i have been a supporter since pre-beta. But please. Please dont take away our means of being creative.

Its not just me. Its many creators that have been afflicted by this. Some of their crafts were even featured on your own facebook page!

I speak on behalf of all the people that have had their creations rendered useless due to this.

If you guys dont want people messing with game files - its totally understandable! But then, there needs to be a feature to compensate for this. Modders have done this before, like with corner lights - incorporate this! Im counting on you guys.

Edit: A friend suggested an idea: Maybe make it so those blocks are available in creative only? For example if a size value has been changed, it cannot be projected anymore?

With regards - PineCone227

Replies (4)

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Ahem. Issue resolved. How do i delete this?

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Why not allow placing large blocks on small grids in-game?

Simpler: There is no need for two grid sizes. A single grid type would suffice.

Allows for more creativity.

No need for hack to put large ore detector on small ship, etc.

Also add a 1x1x1 small grid merge block, please!

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One large grid face is = to 25 small blocks. Just being able to place smalls on a large would make for great design, detail, and performance.

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Problem is that the current data model (MyCubeGrid) supports only uniformly sized cube blocks as far as I'm aware of. They must be either small or large. Also the two block sizes are hard coded.

A workaround would be to introduce a completely flat mechanical connector block with zero relative position and straight orientation which could hold 25 small blocks on its surface. (Maybe a sideways offset would also be meaningful to allow for more creativity, like centering 4x4 small blocks instead of placing 5x5 precisely.)

It would work like a large advanced rotor base (stator) with a small head, but completely flat and spanning a whole rectangular face of the large block. It could show up as a flat adaptor grid over the surface, for example. (Similarly to a catwalk, but flatter.)

A variant is needed for edges, spanning 2 adjacent faces with a single common edge.

Another variant is needed for corners, spanning 3 adjacent faces with a single common vertex.

Such a block may be added by mod, looks solvable.

Not completely sure about the mechanical connectivity (Havok, physics engine). Should be solvable by the simplest mechanical constraint possible. We don't want instability, like with pistons and rotors.

A similar flat "grid" is needed as a reverse adaptor from small to large, so they can be combined freely.

Technically these would be just connected subgrids, a mechanical group.

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