PCU Costs reduction
Submitted
Can we please get a revision on PCU costs on certain blocks?
For example, why does a door take as much PCU as an interior turret?
People use tons of doors, I can't see why would a simple door be so demanding for a server as a turret
it doesn't computationally take a lot to track a target in game. handling dynamic collisions on the other hand does, if only for a breif moment.
it doesn't computationally take a lot to track a target in game. handling dynamic collisions on the other hand does, if only for a breif moment.
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