Particle effects for Hyperspace exit
Submitted
Currently when you activate a jump drive there's a particle effect at the "point of entry" but only a fast-zoom effect at the "point of exit". This makes the experience of using a Jump drive very forgettable & anticlimactic, especially after a player has spent hours building up resources to the point he can afford to build his first jump-capable ship & is really excited to use it for the first time. The sounds, the particle effects, the build-up of anticipation... and then nothing.
I propose adding a simple particle effect at the "point of exit" as well. This would give the player some positive & memorable visual feedback that yes, he did just do that cool thing. It's a reward for spending time building a jump-capable ship.
I know it probably can't (or shouldn't) be done, but I wanted to see a ship actually spaghettify when jumping... literally stretch the ship in game from point A to point B, before snapping it back to size at point B. Would be a cool effect to witness (star trek jump to warp!) But I'm positive it would be detrimental to just about everything performance related. Still, would be a nifty effect.
I know it probably can't (or shouldn't) be done, but I wanted to see a ship actually spaghettify when jumping... literally stretch the ship in game from point A to point B, before snapping it back to size at point B. Would be a cool effect to witness (star trek jump to warp!) But I'm positive it would be detrimental to just about everything performance related. Still, would be a nifty effect.
I think that there should be a timer for how long you are in Hyperspace, too. This way ships in the area of the destination can see the effect (that could start shortly before you "exit the Hyperspace") as a warning that something is coming towards them
I think that there should be a timer for how long you are in Hyperspace, too. This way ships in the area of the destination can see the effect (that could start shortly before you "exit the Hyperspace") as a warning that something is coming towards them
There should be a timer for how long you are in Hyperspace, too. Then the ships in the area of your destination could see the effect (which could start shortly before you "exit") as a warning that something is coming.
There should be a timer for how long you are in Hyperspace, too. Then the ships in the area of your destination could see the effect (which could start shortly before you "exit") as a warning that something is coming.
I kind of wish the jump drive wasn't a teleporter but actually made the ship fly very very fast, the ship wouldn't be able to turn and players wouldn't be able to leave their seat, then people who are not in the ship doing the jump could see the ship woosh off into the distance with a trail behind where the ship went for a few seconds... that would be pretty cool.
I kind of wish the jump drive wasn't a teleporter but actually made the ship fly very very fast, the ship wouldn't be able to turn and players wouldn't be able to leave their seat, then people who are not in the ship doing the jump could see the ship woosh off into the distance with a trail behind where the ship went for a few seconds... that would be pretty cool.
Yeah, I really wish there was a flash then a trail of light following a ship at the beginning and end of every "Jump".
Yeah, I really wish there was a flash then a trail of light following a ship at the beginning and end of every "Jump".
https://mongobooster.useresponse.com/topic/ssh-tunnel-not-working
https://mongobooster.useresponse.com/topic/ssh-tunnel-not-working
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