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Oxygen tanks should be able to be told to not take oxygen from generators.
Completed
This would allow tanks connected to the rest of the conveyor network to be used to depressurize rooms.
TLDR: above/below is a really long, pointless and stupid circle jerk, but I had to grind through it because I wanted to openly and fairly understand the details of the idea and submitted opinions. So to save you from that here's simply what it said:
When an O2 tank fills because it's connected to an O2/H2 Generator (because that's what it does), it doesn't have enough volume (it's full) to later decompress a large room like a Hangar Bay. Instead the massive quantity of air must be vented into space when the door is opened. One argument suggests that players should simply turn off the O2 tank when it's empty or conceive of an automated/engineering way to do that (e.g. with a PB or Timer, Group management, etc). The OP would like a toggle button on each O2 tank to optionally refuse O2 from all Generators. The ugly debate was about whether the toggle should be added because of, poorly delivered but possibly ok reasons (namely a toggle like that would eliminate some of the engineering from the game). Nonetheless, I voted for this idea.
TLDR: above/below is a really long, pointless and stupid circle jerk, but I had to grind through it because I wanted to openly and fairly understand the details of the idea and submitted opinions. So to save you from that here's simply what it said:
When an O2 tank fills because it's connected to an O2/H2 Generator (because that's what it does), it doesn't have enough volume (it's full) to later decompress a large room like a Hangar Bay. Instead the massive quantity of air must be vented into space when the door is opened. One argument suggests that players should simply turn off the O2 tank when it's empty or conceive of an automated/engineering way to do that (e.g. with a PB or Timer, Group management, etc). The OP would like a toggle button on each O2 tank to optionally refuse O2 from all Generators. The ugly debate was about whether the toggle should be added because of, poorly delivered but possibly ok reasons (namely a toggle like that would eliminate some of the engineering from the game). Nonetheless, I voted for this idea.
Shut them off
Shut them off
TLDR: above/below is a really long, pointless and stupid circle jerk, but I had to grind through it because I wanted to openly and fairly understand the details of the idea and submitted opinions. So to save you from that here's simply what it said:
When an O2 tank fills because it's connected to an O2/H2 Generator (because that's what it does), it doesn't have enough volume (it's full) to later decompress a large room like a Hangar Bay. Instead the massive quantity of air must be vented into space when the door is opened. One argument suggests that players should simply turn off the O2 tank when it's empty or conceive of an automated/engineering way to do that (e.g. with a PB or Timer, Group management, etc). The OP would like a toggle button on each O2 tank to optionally refuse O2 from all Generators. The ugly debate was about whether the toggle should be added because of, poorly delivered but possibly ok reasons (namely a toggle like that would eliminate some of the engineering from the game). Nonetheless, I voted for this idea.
TLDR: above/below is a really long, pointless and stupid circle jerk, but I had to grind through it because I wanted to openly and fairly understand the details of the idea and submitted opinions. So to save you from that here's simply what it said:
When an O2 tank fills because it's connected to an O2/H2 Generator (because that's what it does), it doesn't have enough volume (it's full) to later decompress a large room like a Hangar Bay. Instead the massive quantity of air must be vented into space when the door is opened. One argument suggests that players should simply turn off the O2 tank when it's empty or conceive of an automated/engineering way to do that (e.g. with a PB or Timer, Group management, etc). The OP would like a toggle button on each O2 tank to optionally refuse O2 from all Generators. The ugly debate was about whether the toggle should be added because of, poorly delivered but possibly ok reasons (namely a toggle like that would eliminate some of the engineering from the game). Nonetheless, I voted for this idea.
TLDR:
>Room gets pressurised
>Oxygen Tanks gets filled
>Nowhere for Oxygen to go when you want to depressurise the room
>No choice but to vent Oxygen out into space
>Need way to set a "reserve" volume / tank to be able to depressurise rooms without farting around in control panel turning things on & off and without needing half a dozen timers
Voted!
TLDR:
>Room gets pressurised
>Oxygen Tanks gets filled
>Nowhere for Oxygen to go when you want to depressurise the room
>No choice but to vent Oxygen out into space
>Need way to set a "reserve" volume / tank to be able to depressurise rooms without farting around in control panel turning things on & off and without needing half a dozen timers
Voted!
After a week of consideration, I've chosen to remove my vote. Here's why: about a month ago I finally faced the challenge, for the first time in anything I've built in SE, of making a large Hangar Bay survival ready. This involves making sure that people don't have to vent manufactured air to space. I wanted an easy solution like a switch, one for which this post requests. So I spent time thinking over possible solutions and decide to build buffer tanks. This involved engineering and conveyor network pathing so that the continuous air generation wouldn't interfere and could be shut off separately. I also had to find space for routing new conduits in an already tight space.
In the end I solved the problem and I had a lot of fun doing it.
Then came the ME 0.7.1 major update. When I saw the siege equipment blueprints coming with the base game I was sad. I had been looking forward to building those from scratch just with my own ideas. I felt like the blueprints had robbed me of that opportunity to engineer my own. Don't get me wrong, Keen siege equipment is really cool but that's now a set of goals I don't have anymore in ME.
I don't want to be robbed of engineering different kinds of air conservation solutions in the future which I think a simple switch would do. Sorry, Zach. Peace out, bro.
After a week of consideration, I've chosen to remove my vote. Here's why: about a month ago I finally faced the challenge, for the first time in anything I've built in SE, of making a large Hangar Bay survival ready. This involves making sure that people don't have to vent manufactured air to space. I wanted an easy solution like a switch, one for which this post requests. So I spent time thinking over possible solutions and decide to build buffer tanks. This involved engineering and conveyor network pathing so that the continuous air generation wouldn't interfere and could be shut off separately. I also had to find space for routing new conduits in an already tight space.
In the end I solved the problem and I had a lot of fun doing it.
Then came the ME 0.7.1 major update. When I saw the siege equipment blueprints coming with the base game I was sad. I had been looking forward to building those from scratch just with my own ideas. I felt like the blueprints had robbed me of that opportunity to engineer my own. Don't get me wrong, Keen siege equipment is really cool but that's now a set of goals I don't have anymore in ME.
I don't want to be robbed of engineering different kinds of air conservation solutions in the future which I think a simple switch would do. Sorry, Zach. Peace out, bro.
Perhaps the elephant in the room is, why doesn't Space Engineers have a conveyor valve block? That was the first question I had when I first read this idea. A valve is just basic engineering but I probably already missed that discussion on the forums long ago.
Perhaps the elephant in the room is, why doesn't Space Engineers have a conveyor valve block? That was the first question I had when I first read this idea. A valve is just basic engineering but I probably already missed that discussion on the forums long ago.
you must enter the setting "irreducible balance". As soon as it becomes smaller, the generator will turn on.
you must enter the setting "irreducible balance". As soon as it becomes smaller, the generator will turn on.
Of course one could add a second oxygen tank and air vent seperated from the main conveyor system to decompress the oxygen into before open a room to the vaccum of space and reverse after sealing the room again from the same tank but imo that is to much of a hassle to do really everytime you want to leave your hangar with a small ship or something. I mean there is more than enough ice out there, let the space take some breath from your base XD
Of course one could add a second oxygen tank and air vent seperated from the main conveyor system to decompress the oxygen into before open a room to the vaccum of space and reverse after sealing the room again from the same tank but imo that is to much of a hassle to do really everytime you want to leave your hangar with a small ship or something. I mean there is more than enough ice out there, let the space take some breath from your base XD
You know, I've been streaming SE over the last month or so on Twitch, and this guy turned up (can't remember his id) and started giving vague cryptic answers to my questions. I do wonder if it's this Burstar guy!
He wouldn't give up, would he? I wonder how many people it would take to make him realize his argument wasn't relevant. Everyone's entitled to an opinion, and he made his clear "fairly" early on. That was after some cryptic suggestions that really don't belong on forums imo.
Pretty much a new player here (200 hours), and only joined in 2021, so maybe back then there weren't so many block options. But today there are plenty. So adding a "toggle oxygen" suggestions isn't so crazy. As a developer myself, I can hazard a guess this would be a very straightforward update.
You know, I've been streaming SE over the last month or so on Twitch, and this guy turned up (can't remember his id) and started giving vague cryptic answers to my questions. I do wonder if it's this Burstar guy!
He wouldn't give up, would he? I wonder how many people it would take to make him realize his argument wasn't relevant. Everyone's entitled to an opinion, and he made his clear "fairly" early on. That was after some cryptic suggestions that really don't belong on forums imo.
Pretty much a new player here (200 hours), and only joined in 2021, so maybe back then there weren't so many block options. But today there are plenty. So adding a "toggle oxygen" suggestions isn't so crazy. As a developer myself, I can hazard a guess this would be a very straightforward update.
Win x2
Win x2
I am an oxygen Salesman, here is my copy paste that I use for adverts:
I have some written for Earth and Triton as well, but the point being that I am very adamant about getting my customers the real deal and take measures to ensure there's no contamination or dilution going on within my seperated conveyor networks
I am an oxygen Salesman, here is my copy paste that I use for adverts:
I have some written for Earth and Triton as well, but the point being that I am very adamant about getting my customers the real deal and take measures to ensure there's no contamination or dilution going on within my seperated conveyor networks
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