More weapon types for ships (ideas included)

Jake Braybrook shared this feedback 21 months ago
Submitted

Railgun: a block type weapon like the forward facing missile launcher, could be able to launch a large projectile at very high speed to cause massive damage upon impact potentially going through the whole ship (would be very large, only fitting on cruisers and above)


Coilgun: a single barrel rotatable turret version of the railgun but much less powerful, able to target large enemy ships around the host ship, projectile would be able to cut through a few block of armour (would be very large, likely only fit on cruisers and above)


Battleship cannons: much like on WW2 battleships these guns would come in 3 variants, single barrel, double barrel and triple barrel, each would fire projectiles with high explosive shells capable of dealing high damage to enemy armour, the ones with more barrels giving a bigger shell and slower fire rate, while the one with the single barrel could have a small shell but higher fire rate, these would be good for large ships and would only be available on large ships (maybe even a 4 barrelled version for very large ships only)


Point Defence Cannons: dedicated turret for destroying enemy missiles, could have low damage but very high fire rate and high precision for taking out only missiles


Flak turrets: could be like the Point Defence Gun but have a shell that explodes 400m after launch allowing it to hit fighters and missiles alike with area of effect damage


Laser weapons: could be on turrets or forward mounted like the railgun, would bring a sci-fi feel to the game aswell as add a nice looking option to fleet battle weapons, would look and act like Star Wars ship lasers (turbo lasers)


Guided torpedos for large ships: these would be slower moving but deal huge damage, could be shot down by Gatling turrets constant fire


Hope these get added to the game at some point


Many thanks

Replies (1)

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It seems like coilguns and the various battleship cannons have quite a bit of role overlap. Since battleship cannons don't really fit with the hard sci-fi theme, and we already have some heavy weapons in the form of rockets, I'd reconsider their inclusion.

PDCs are great. TTK is low enough that we really need a good form of defense.

I'd let the flak turret have variable range. Otherwise, a good pilot can outplay them easily.

Laser weapons are either hitscan (hard counter to maneuverability) or projectile (completely unrealistic), and have role overlap with PDCs and Gatling turrets. I don't think that, in the form that you've outlined, they would be a good addition to the game alongside the other weapons.

We have printable grid missiles, which are more customizable and more flexible than a dedicated guided torpedo block as well as add more of the primary gameplay in designing them.

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