More ways of triggering ship functions.
This idea scales in complexity based on how far you take it, but fundamentally I would like the ability to have events on the ship be able to trigger other events, set up by the player.
Merge block connects to something else - > activate group of engines.
Certain block destroyed -> Activate warheads
Altitude below a certain value - > Activate hover engines
Blueprint fully built -> activate timer block
It would be best if you could activate or change any option in the terminal via as many triggers as possible. Working with options even for complex modded blocks would be great.
This would allow much more detailed automation of cool processes. I envisioned a factory where larger drones could be assembled in parts and then pushed together with merge blocks, before flying off on their own with the autopilot.