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modular thrusters
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Many ship designs in science fiction and in real life use only a few, very powerful engines. A similar system could be done in Space engineers where large thrusters could have points for the mounting of upgade modules that increase the thrust/power consuption, etc. The system already exists for refineries and I feel that it could be done easily enough in game for thrusters.
YES!Good idea!
Now we build huge space ship need to use mod thrusters, such as 'Titan Engine' mod thrusters.
But I like 'No Mod, Clean Game' ,so I don't want to use 'Titan Engine'.
Modular Thrusters is so good and many players in China and I like it.
Hope to Keen adopt this.
YES!Good idea!
Now we build huge space ship need to use mod thrusters, such as 'Titan Engine' mod thrusters.
But I like 'No Mod, Clean Game' ,so I don't want to use 'Titan Engine'.
Modular Thrusters is so good and many players in China and I like it.
Hope to Keen adopt this.
That would be great! It also would fit perfectly with the engineering aspect of the game and into a potential techtree for survival.
That would be great! It also would fit perfectly with the engineering aspect of the game and into a potential techtree for survival.
There is a KSH Mod for This. Keen Released it after they showed us the Upgrade Modules for Assembler und Refinery.
Its a bummer, that they are not implemented in the Game yet.
There is a KSH Mod for This. Keen Released it after they showed us the Upgrade Modules for Assembler und Refinery.
Its a bummer, that they are not implemented in the Game yet.
Many times while building, usually a small grid aircraft, I used to think: "man i wish i could use just two, but very powerful, engines... that would make it look 100 times more sleek"
Many times while building, usually a small grid aircraft, I used to think: "man i wish i could use just two, but very powerful, engines... that would make it look 100 times more sleek"
Hi guys, thank you for the feedback.
Hi guys, thank you for the feedback.
Yes, please! Even the small ion engines can be too powerful for manoeuvering gently, like for docking, so either an adjustable thrust limiter on the existing engines or additional engine sizes would be nice to build a proper useful RCS for fine control. Thanks!
Yes, please! Even the small ion engines can be too powerful for manoeuvering gently, like for docking, so either an adjustable thrust limiter on the existing engines or additional engine sizes would be nice to build a proper useful RCS for fine control. Thanks!
Either more thrusters types (fusion, hall, vasimir) or modular would be great.
Either more thrusters types (fusion, hall, vasimir) or modular would be great.
I know the idea is to use less mods but...
In the mean time, if you wish that ship has a more dynamic thrust output, consider checking my mod out.
The idea being that thrust is not static but rather it's based on ship's mass. Essentially, you'll always have some 'optimal' thrust power with one engine regardless of the ship size and any thruster after the first in a give direction just results in faster acceleration/deceleration.
It will require some player sense however as to not make a super giant ship with only 1 thruster and behave same like a much smaller ship with same amount of thrusters. It just results into being silly but one can't have it all.
In mean time, I'm working on a threshold system where up to some mass amount is one thruster enough after which a larger-more powerful thruster would be needed or more thrusters to be added.
Mod link:
https://steamcommunity.com/sharedfiles/filedetails/?id=2223938253
I know the idea is to use less mods but...
In the mean time, if you wish that ship has a more dynamic thrust output, consider checking my mod out.
The idea being that thrust is not static but rather it's based on ship's mass. Essentially, you'll always have some 'optimal' thrust power with one engine regardless of the ship size and any thruster after the first in a give direction just results in faster acceleration/deceleration.
It will require some player sense however as to not make a super giant ship with only 1 thruster and behave same like a much smaller ship with same amount of thrusters. It just results into being silly but one can't have it all.
In mean time, I'm working on a threshold system where up to some mass amount is one thruster enough after which a larger-more powerful thruster would be needed or more thrusters to be added.
Mod link:
https://steamcommunity.com/sharedfiles/filedetails/?id=2223938253
An easy way to implement a system of modular or tiered blocks like thrusters would be super build states. Much like the recent shelves that use build states to show their components, there could be multiple levels of functional build states for some blocks requiring more expensive or rare components for the higher tiers of performance. Perhaps something that must be purchased like zone chips.
This has the advantage of keeping PCU costs down per block and give a way to upgrade ships without fundamentally altering their design. This could also give incentives to engage with the economy system.
An easy way to implement a system of modular or tiered blocks like thrusters would be super build states. Much like the recent shelves that use build states to show their components, there could be multiple levels of functional build states for some blocks requiring more expensive or rare components for the higher tiers of performance. Perhaps something that must be purchased like zone chips.
This has the advantage of keeping PCU costs down per block and give a way to upgrade ships without fundamentally altering their design. This could also give incentives to engage with the economy system.
Wait... I thought keen already did this... years ago. They made am example mod to upgrade small thrusters. Why can not someone take that mod and improve it?!
You place down the upgrade mod and then place the thrusters on it. It doubles the output and electrical cost of the ion thrusters. I don't see why someone can not just take that mod and use it to create thrusters that can take multiple upgrades.
Wait... I thought keen already did this... years ago. They made am example mod to upgrade small thrusters. Why can not someone take that mod and improve it?!
You place down the upgrade mod and then place the thrusters on it. It doubles the output and electrical cost of the ion thrusters. I don't see why someone can not just take that mod and use it to create thrusters that can take multiple upgrades.
I wished thrusters could be combined into one when placed next to each others. Perhaps like those windows with left, middle and right for thrusters to build a line of propulsion similar to the engine of the millenium falcon :>
I wished thrusters could be combined into one when placed next to each others. Perhaps like those windows with left, middle and right for thrusters to build a line of propulsion similar to the engine of the millenium falcon :>
But for the engines strenght i am fine using this mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1441891358
But for the engines strenght i am fine using this mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1441891358
honestly, I'd like to see more upgrade modules across the board. On things like thrusters and ore detectors, I feel like a lot of things on my wishlist could be alleviated with more upgrade modules. I like the limitations, but I'd also like latter game ways of working around them.
honestly, I'd like to see more upgrade modules across the board. On things like thrusters and ore detectors, I feel like a lot of things on my wishlist could be alleviated with more upgrade modules. I like the limitations, but I'd also like latter game ways of working around them.
I'm sci-fi we usually only see forward engines and make a couple vector control engines, I assume this is because there's a system on board that when near ground helps it hover or stay on the air, hover pads placed behind blocks would allow for easier take off and moving about
I'm sci-fi we usually only see forward engines and make a couple vector control engines, I assume this is because there's a system on board that when near ground helps it hover or stay on the air, hover pads placed behind blocks would allow for easier take off and moving about
Sounds pretty cool. What if the vanilla modules could just be slapped onto thrusters? We already have plenty of surface area for module ports.
Speed - faster acceleration, more power use
Energy efficiency - less resource use
Yield - makes a bigger flame, does little else
Sounds pretty cool. What if the vanilla modules could just be slapped onto thrusters? We already have plenty of surface area for module ports.
Speed - faster acceleration, more power use
Energy efficiency - less resource use
Yield - makes a bigger flame, does little else
I don't know why this is not in the game yet. Hopefully in SE 2.
I don't know why this is not in the game yet. Hopefully in SE 2.
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