modular thrusters
Under Consideration
Many ship designs in science fiction and in real life use only a few, very powerful engines. A similar system could be done in Space engineers where large thrusters could have points for the mounting of upgade modules that increase the thrust/power consuption, etc. The system already exists for refineries and I feel that it could be done easily enough in game for thrusters.
YES!Good idea!
Now we build huge space ship need to use mod thrusters, such as 'Titan Engine' mod thrusters.
But I like 'No Mod, Clean Game' ,so I don't want to use 'Titan Engine'.
Modular Thrusters is so good and many players in China and I like it.
Hope to Keen adopt this.
That would be great! It also would fit perfectly with the engineering aspect of the game and into a potential techtree for survival.
There is a KSH Mod for This. Keen Released it after they showed us the Upgrade Modules for Assembler und Refinery.
Its a bummer, that they are not implemented in the Game yet.
Many times while building, usually a small grid aircraft, I used to think: "man i wish i could use just two, but very powerful, engines... that would make it look 100 times more sleek"
Hi guys, thank you for the feedback.
Yes, please! Even the small ion engines can be too powerful for manoeuvering gently, like for docking, so either an adjustable thrust limiter on the existing engines or additional engine sizes would be nice to build a proper useful RCS for fine control. Thanks!
Either more thrusters types (fusion, hall, vasimir) or modular would be great.
I know the idea is to use less mods but...
In the mean time, if you wish that ship has a more dynamic thrust output, consider checking my mod out.
The idea being that thrust is not static but rather it's based on ship's mass. Essentially, you'll always have some 'optimal' thrust power with one engine regardless of the ship size and any thruster after the first in a give direction just results in faster acceleration/deceleration.
It will require some player sense however as to not make a super giant ship with only 1 thruster and behave same like a much smaller ship with same amount of thrusters. It just results into being silly but one can't have it all.
In mean time, I'm working on a threshold system where up to some mass amount is one thruster enough after which a larger-more powerful thruster would be needed or more thrusters to be added.
Mod link:
https://steamcommunity.com/sharedfiles/filedetails/?id=2223938253
Replies have been locked on this page!