Make uranium only available on planets/moons instead
Submitted
More specifically, make uranium only available on planets/moons in world files with planets, rather than stripping it from planets/moons. Worlds without planets should still see uranium generated in asteroids though.
This will drive players to the (currently) practically almost useless planets, rather than driving them into deep space in their search for uranium. At the same time, worlds without planets, possibly for performance reasons, will not be effected.
I would suggest a boolean that would be set to true once a planet/moon is present in the world, and would stop further generated asteroids from spawning with uranium.
I would suggest a boolean that would be set to true once a planet/moon is present in the world, and would stop further generated asteroids from spawning with uranium.
I was about to suggest this myself. Removing uranium from asteroids has several advantages:
I was about to suggest this myself. Removing uranium from asteroids has several advantages:
definitely no.
definitely no.
Agreed! Ores are already annoying to find on planets (compared to pretty much crashing into them in space) removing uranium from planets makes the only reason for going planet side to be roleplay. Starting on planets is also much harder without uranium, not everyone wants to have a ship made of solar panels.
Agreed! Ores are already annoying to find on planets (compared to pretty much crashing into them in space) removing uranium from planets makes the only reason for going planet side to be roleplay. Starting on planets is also much harder without uranium, not everyone wants to have a ship made of solar panels.
I would also argue a point no one has brought up yet. The removal of uranium on planets has made a huge amount of blueprints on the workshop useless. Lots of atmo ships relied on it. It makes more sense the other way around, although it really depends upon how keen sees, early, late game and where that should be taking place.
I would also argue a point no one has brought up yet. The removal of uranium on planets has made a huge amount of blueprints on the workshop useless. Lots of atmo ships relied on it. It makes more sense the other way around, although it really depends upon how keen sees, early, late game and where that should be taking place.
I'm all for a reason to visit planet, but 99% against this particular idea.
I'm all for a reason to visit planet, but 99% against this particular idea.
What about: small ore patches (less than 1kg refined) at asteroids.
Uranium on planets, but at least 100m deep (barely enough for large grid ore detector).
Stone should refine also to bit of ice.
What about: small ore patches (less than 1kg refined) at asteroids.
Uranium on planets, but at least 100m deep (barely enough for large grid ore detector).
Stone should refine also to bit of ice.
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