Make the water mod a vanilla feature
Submitted
Gamers have gone all out and got real creative using the water mod.
I have seen so many cool ship designs in a short period of time. You can make it so specific types of ore only are to be found under water forcing the player to get into the water.
And if possible build stations under water to protect them from enemies.
It would make a huge addition to the game.
There are so many issues with water that I have no idea why people keep asking for it.
First, water isn't really a core gameplay feature. While it's one of those kind of nice things to have, it isn't worth making sacrifices for, because it's a niche thing that is adequately filled by mods. Consider this to be dramatic foreshadowing.
Water is incredibly difficult to simulate effectively. You'd need to restructure the game engine to create an entirely new type of material in the game, figure out flowing, pressurization, storage, conversions between ice and water, interactions with objects and grids, do it again for stuff that isn't fully submerged, and evaporation. Add on mass and inertia, and it's effectively impossible.
On top of that, you'd actually need to simulate it. Which would be enough to significantly bump up the minimum tech requirements, and likely break performance. And there would be bugs and negotiations with Lord Clang, rendering it likely unplayable for a while.
Essentially, a semi-realistic implementation would kill SE flat out.
Assuming we go with the roleplay-prop implementation, it's still problematic. Pressurization would likely need an overhaul to work underwater, buoyancy would be weird at best, flooding and draining would be a mess, and flying around with a flooded compartment would be even more of a mess. Not to mention the difficulties with doing anything below sea level, and the various additional blocks required to handle water.
And the result? Anyone not obsessed with making spaceships into regular ships basically says "Huh... That's kind of cool, I guess." and moves on after a few minutes. Except for when they want to make an underground base.
Additionally, SE already has pressing issues. Clang still is a problem (although much less since the recent update), weapons have needed an overhaul for years, sim speed tanks whenever anything happens, and most of the highly upvoted stuff here is both more relevant to the playerbase and remotely plausible. Attempting to implement this would burn massive amounts of dev time that is sorely needed for literally anything else.
Water is a terrible idea as part of the base game.
There are so many issues with water that I have no idea why people keep asking for it.
First, water isn't really a core gameplay feature. While it's one of those kind of nice things to have, it isn't worth making sacrifices for, because it's a niche thing that is adequately filled by mods. Consider this to be dramatic foreshadowing.
Water is incredibly difficult to simulate effectively. You'd need to restructure the game engine to create an entirely new type of material in the game, figure out flowing, pressurization, storage, conversions between ice and water, interactions with objects and grids, do it again for stuff that isn't fully submerged, and evaporation. Add on mass and inertia, and it's effectively impossible.
On top of that, you'd actually need to simulate it. Which would be enough to significantly bump up the minimum tech requirements, and likely break performance. And there would be bugs and negotiations with Lord Clang, rendering it likely unplayable for a while.
Essentially, a semi-realistic implementation would kill SE flat out.
Assuming we go with the roleplay-prop implementation, it's still problematic. Pressurization would likely need an overhaul to work underwater, buoyancy would be weird at best, flooding and draining would be a mess, and flying around with a flooded compartment would be even more of a mess. Not to mention the difficulties with doing anything below sea level, and the various additional blocks required to handle water.
And the result? Anyone not obsessed with making spaceships into regular ships basically says "Huh... That's kind of cool, I guess." and moves on after a few minutes. Except for when they want to make an underground base.
Additionally, SE already has pressing issues. Clang still is a problem (although much less since the recent update), weapons have needed an overhaul for years, sim speed tanks whenever anything happens, and most of the highly upvoted stuff here is both more relevant to the playerbase and remotely plausible. Attempting to implement this would burn massive amounts of dev time that is sorely needed for literally anything else.
Water is a terrible idea as part of the base game.
Yep, needs to be Vanilla just like Jakaria's weather mod became vanilla (which people said it couldn't be done and would kill the game I might add lol!). And ignore people like the long-winded but saying nothing poster above, because we've heard the same nonsense about everything from planets to safe zones to pressurization and everything between. They clearly haven't even used the water mod as even my friends with potato computers can easily use it, and it doesn't require any of the blah blah blah they went on about. Can't add planets they will kill the performance and you can't make them orbit so they wouldn't be realistic! Can't add safe zones shields those would be unrealistic! Can't add weather too much of a performance hit! We've heard it all, and they've been wrong again and again and again.
Yep, needs to be Vanilla just like Jakaria's weather mod became vanilla (which people said it couldn't be done and would kill the game I might add lol!). And ignore people like the long-winded but saying nothing poster above, because we've heard the same nonsense about everything from planets to safe zones to pressurization and everything between. They clearly haven't even used the water mod as even my friends with potato computers can easily use it, and it doesn't require any of the blah blah blah they went on about. Can't add planets they will kill the performance and you can't make them orbit so they wouldn't be realistic! Can't add safe zones shields those would be unrealistic! Can't add weather too much of a performance hit! We've heard it all, and they've been wrong again and again and again.
I'm in favor of this one, the mod's impementation of it is pretty good already and would be simple to add to the actual game as a normal feature. It'd remove the weirdness of having water always be frozen no matter the climate.
Also, water landings to avoid hard crashes would be a very welcome addition to the game. It's used in reality already, why not in SE!
All that'd need to be fixed is a way to have a nicer transition from solid ground to water, and a way to make it so that pressurized spaces remain free from the water effects.
I'm in favor of this one, the mod's impementation of it is pretty good already and would be simple to add to the actual game as a normal feature. It'd remove the weirdness of having water always be frozen no matter the climate.
Also, water landings to avoid hard crashes would be a very welcome addition to the game. It's used in reality already, why not in SE!
All that'd need to be fixed is a way to have a nicer transition from solid ground to water, and a way to make it so that pressurized spaces remain free from the water effects.
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