make reactor more realistic/immersive/challenging
Reactors should be more challenging to use and maintian. Instead of instantanius power they should require a delicate handeling of fission rate and cooling rate represented with energy input/output to the system in watts.
two sliders, an automation switch, and a shutdown switch as controls.
1. fission rate: slider that sets targeted energy/heat output (in watts) from the core and can be set beyond the maximum rate of cooling the system can hadle (represented as a percentage) to go into an overdrive. Actual rate changes slowly just like in real life. fission rate determines fuel consumption.
2. cooling rate: slider that adjusts the targetet cooling rate (in watts) and changes actual cooling rate much quicker.
the power generation also removes energy/heat from the system depending on demand (has a really high maximum aswell).
heat value that represents stored energy in the system. if heat exceeds a max temperature the reator explodes. exposion size and heat limit depend on size of the reactor.
An automation switch to control things based on power demand. It should try to change fission rate rahter gradually and adjust cooling system instead.
finally an automatic shutdown switch (remove on/off switch) that sets fission rate to 0 and handles cooling residual decay heat output form the core until cold shutdown is reached.
the cooling system should require a small amount of power to work making power outages potentially catastrophical.
this would force players to think more about power delivery in their ships and potential needs for batterys and auxillary power.
it should also be possible to create an equilibruim with the settings where core output and power production cancel each other out requiring no cooling. It would require constant demand though.