Make Move/Roll/Rotate Indicators Reliable
I am trying to get reliable information on the key presses a user sends in Ship Controllers in multiplayer for a script I'm developing. When one client is in a controller, all indicators report correctly. When another person enters a controller while the first is still in, things start to get a little weird, and indicators begin to not report anything. Changing the ordering of who enters which cockpits is inconsistent with other orderings.
Perhaps as a fix clients can always send their vectors, but the server chooses not to do anything with them?