Make creative mouse buttons rebindable

Alex shared this feedback 5 years ago
Submitted

When using creative mode the mouse buttons are hardcoded to place/destroy a block.

This is a huge accessibility/usability problem for disabled people and people who use the mouse buttons for anything else, e.g. forwards/backwards movement.

Please, for the love of god, make these buttons rebindable because it renders half of your game unusable for people who cannot work with the default key bindings.

Replies (1)

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2

I have asked for it for 3 years now. Several post on forum back in a day, vast discussions about it with other people and still nothing has been changed. I always quit playing games whitch force me to change habits, even The Forrest, game i really enjoyed playing with my folks (hardcoded crafting button), SE is only exception. So yea, I've been jumping or flying upward while deleting blocks for three years now - pain in the ass if you ask me.

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2

Well, now that they are polishing the game I hope they'll consider fixing this, too. After all they don't need to introduce new keybindings but just map it to the existing "Use Tool" and "Alternate Mode" bindings. Should be a lot easier than making multiplayer work with pistons and rotors.

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This is a need, not just a nice-to-have, for some people (accessibility).

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1

Different keystroke, same lack of flexibility. I use Ctrl for down, not C, (and Space for up) because my hand is human-hand-shaped, not octopus-tentacled, and also because better 6DOF games (like KSP) do that and also because because that's the default (and sensible) mapping for many, many, many FPS games out there. (Except Space Derpineers, of course.)

Try flying, targeting, and matching speed with something when Ctrl+Z uses the Ctrl key hard-coded in it.

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2

This seems to be finally fixed with the latest version.

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