Let's talk about: JETPACKS.
Hello, I hope everyone reading this message is having a great day.
First of all, I would like to say that I understand why the speed of jetpacks is so fast in zero gravity - what I came to comment on is not about that.
I've been playing a lot of other games lately, and I noticed something that would certainly make gameplay on the planets (ie, with gravity, duuh), improve immensely: bring more realism to the jetpack when there is gravity.
This is not a complaint, but as something I want to get off my chest, okay?
It frustrates me that we can just start a new game, on a planet, hold the space bar, and go straight into space. Or else travel huge distances with the jetpack, because of the gigantic momentum it provides.
Anyway, without further ado, I would like to ask the devs: do you plan, at some point, a more """"""realistic"""""" alternative to using the jetpack in gravity? In other words, not as something that you can use as a "means of transport", but as something that helps you make some longer jumps, and etc ...
And, since we're talking, what do the players think about this?
I would love a simple 50 or 75% jetpack speed reduction in atmosphere. It'd be really nice, and I think it might fix a lot of issues people have with the jetpack, while keeping the ability for playability out of atmosphere.
I would love a simple 50 or 75% jetpack speed reduction in atmosphere. It'd be really nice, and I think it might fix a lot of issues people have with the jetpack, while keeping the ability for playability out of atmosphere.
In many situations I am happy to have a jetpack, but with a little distance I feel it is too powerful and harms gameplay and immersion in survival. Part of the equation is how effective a freshly spawned engineer is at covering ground and grinding down stuff.
In many situations I am happy to have a jetpack, but with a little distance I feel it is too powerful and harms gameplay and immersion in survival. Part of the equation is how effective a freshly spawned engineer is at covering ground and grinding down stuff.
I'd definitely like a atmo-nerfed jetpack. Probably just decreasing thrust somewhat would work, since fuel capacity isn't all that good.
Some of the things you've suggested in the comments go too far, though. Making an entire throwing mechanic for the edge case of not packing enough hydro bottles is a waste of time. Same for the Watney maneuver, but newbies get another suicide button to fat-finger while spamming the block rotation keys. Parachutes have similar issues, and also aren't exactly standard gear on any kind of space suit. If we got a legitimate suit overhaul with different parts, I'd like a parachute module, but outside of that it's just another complex, bug-riddled thing that spends tons of dev time without gaining much.
And I need to devote an entire paragraph to inertial dampers. The jetpack isn't a "realism" feature. It's a "playability" feature. Like how jump drives don't actually exist, or gravity generators are completely unrealistic. It exists to make the game easier to play, giving you the ability to build your ship from any angle. When I want to build something in SE, I don't want to make every block placement a struggle. Sure, it's possible to use the jetpack without inertial dampers, but it isn't the point of the game. And while concessions have to be made for realism and game balance, that doesn't change that its basic purpose is to allow you to build ships more efficiently. Imagine if SE removed all the normal keybinds, forcing you to rely only on hotbars for piloting ships. Sure, it increases the difficulty, but it isn't meaningful or necessary to unbind WASD controls. It would be just unnecessary complication.
I'd definitely like a atmo-nerfed jetpack. Probably just decreasing thrust somewhat would work, since fuel capacity isn't all that good.
Some of the things you've suggested in the comments go too far, though. Making an entire throwing mechanic for the edge case of not packing enough hydro bottles is a waste of time. Same for the Watney maneuver, but newbies get another suicide button to fat-finger while spamming the block rotation keys. Parachutes have similar issues, and also aren't exactly standard gear on any kind of space suit. If we got a legitimate suit overhaul with different parts, I'd like a parachute module, but outside of that it's just another complex, bug-riddled thing that spends tons of dev time without gaining much.
And I need to devote an entire paragraph to inertial dampers. The jetpack isn't a "realism" feature. It's a "playability" feature. Like how jump drives don't actually exist, or gravity generators are completely unrealistic. It exists to make the game easier to play, giving you the ability to build your ship from any angle. When I want to build something in SE, I don't want to make every block placement a struggle. Sure, it's possible to use the jetpack without inertial dampers, but it isn't the point of the game. And while concessions have to be made for realism and game balance, that doesn't change that its basic purpose is to allow you to build ships more efficiently. Imagine if SE removed all the normal keybinds, forcing you to rely only on hotbars for piloting ships. Sure, it increases the difficulty, but it isn't meaningful or necessary to unbind WASD controls. It would be just unnecessary complication.
Now I'm turning off the jetpack completely. For construction, I make platforms that allow assembly at height. Or stairs. There is always a car or copter to move around. In space it's a little more difficult. You can get stuck without artificial gravity. But everything works out too.
Battles with pirates have become much more interesting and exciting. It is now impossible to do without the use of tactics and drones. And pvp is generally great.
Now I'm turning off the jetpack completely. For construction, I make platforms that allow assembly at height. Or stairs. There is always a car or copter to move around. In space it's a little more difficult. You can get stuck without artificial gravity. But everything works out too.
Battles with pirates have become much more interesting and exciting. It is now impossible to do without the use of tactics and drones. And pvp is generally great.
Replies have been locked on this page!