Jump Drive should also jump non-seated players on ship (For multiplayer intuitiveness)
Submitted
Here's a link to a Youtube video by some new players that shows why this should be done:
https://youtu.be/blB9I-9OavE?t=5m47s
Basically, I wish we could use the Jump Drive without needing to be seated.
I think it's really unintuitive to "Jump" to a destination and leave behind people on standing in and around the ship. Which is what happens in the video I linked to above.
Maybe the only one required to be seated should be the player initiating the "Jump"
It could have requirements that you have to me within one of the ships pressurized rooms for example.
Use that to determine who is within range and who isn't.
That way there would be no surprise jumps just because you where just near a ship.
It could have requirements that you have to me within one of the ships pressurized rooms for example.
Use that to determine who is within range and who isn't.
That way there would be no surprise jumps just because you where just near a ship.
Jump Drive must smear unfastened passengers on the wall.
Jump Drive must smear unfastened passengers on the wall.
While I like the idea, the practice seems challenging, as the jump drive would then have to check to see if there are players "inside", and knowing which side is inside is likely a "fun" coding job.
While I like the idea, the practice seems challenging, as the jump drive would then have to check to see if there are players "inside", and knowing which side is inside is likely a "fun" coding job.
The problem is, this allows moles to get onto your grid and do damage with less restraint. One of the critical things about being able to use your jump drive is to ditch unwanted vermin and loose, clangy pieces you can not find otherwise.
If anything, it should be able to delete intruders and loose subgrids as a function, otherwise, one loses a very critical and valuable utility function of jump drives.
The problem is, this allows moles to get onto your grid and do damage with less restraint. One of the critical things about being able to use your jump drive is to ditch unwanted vermin and loose, clangy pieces you can not find otherwise.
If anything, it should be able to delete intruders and loose subgrids as a function, otherwise, one loses a very critical and valuable utility function of jump drives.
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