This object is in archive! 
Jump Drive
Declined
For the sake of A.) performance, B.) cinematic value and C.) a possible gameplay feature, I think an excellent thing to add to the game, would be a travel time for the jump drive. After you jump, you can step out of the command seat and walk around your ship as it travels through a kinda wormhole-like skybox effect. the farther you travel the longer it takes.
A.) You can take the travel time to render/load the destination
B.) It would look really cool
C.) And it can give people near the destination, a hud warning that someone is jumping near their location.
It would be sufficient that there is a timer to how long you are in Hyperspace.
You could also combine this perfectly with the "Particle effects for Hyperspace exit" idea:
https://support.keenswh.com/spaceengineers/general/topic/particle-effects-for-hyperspace-exit
It would be sufficient that there is a timer to how long you are in Hyperspace.
You could also combine this perfectly with the "Particle effects for Hyperspace exit" idea:
https://support.keenswh.com/spaceengineers/general/topic/particle-effects-for-hyperspace-exit
This would be a pretty pointless feature tbh. It wouldn't add anything of worth to the game.
This would be a pretty pointless feature tbh. It wouldn't add anything of worth to the game.
I have to think about this one; I can see both sides. On one hand, it would give a richer "in universe" experience, especially if coupled with some sort of upgrade (upgrades allow for faster travel, like the old Star Wars RPG concept of "Hyperdrive Multipliers."
On the other hand, jump drives are essentially just a way to speed up game play and circumvent the game's inherent speed limit, which is unlikely to be changed for performance reasons. So adding more "hurry up and wait" to the game may not go over well for some. I am also not sure how this would impact performance in a positive way... doesn't the game essentially move you and your grid to a new set of coordinates? Wouldn't adding a travel interval, in which you could get up and do other things, actually add more calculations to the system?
I have to think about this one; I can see both sides. On one hand, it would give a richer "in universe" experience, especially if coupled with some sort of upgrade (upgrades allow for faster travel, like the old Star Wars RPG concept of "Hyperdrive Multipliers."
On the other hand, jump drives are essentially just a way to speed up game play and circumvent the game's inherent speed limit, which is unlikely to be changed for performance reasons. So adding more "hurry up and wait" to the game may not go over well for some. I am also not sure how this would impact performance in a positive way... doesn't the game essentially move you and your grid to a new set of coordinates? Wouldn't adding a travel interval, in which you could get up and do other things, actually add more calculations to the system?
Also, please include people that are not seated in the jump. It is very confusing when you get left behind. I wish I could walk around the ship without needing to sit down to be part of the jump.
Also, please include people that are not seated in the jump. It is very confusing when you get left behind. I wish I could walk around the ship without needing to sit down to be part of the jump.
I wish that when you "jump", the ship actually moved "very fast" in a strait line to where it would appear at the end, and depending on the distance of the jump, you would actually spend time "in the jump".
I can see getting out and walking around during the jump being a problem though.
Anything is better than the current teleport machine that is called "Jump Drive"..................
I wish that when you "jump", the ship actually moved "very fast" in a strait line to where it would appear at the end, and depending on the distance of the jump, you would actually spend time "in the jump".
I can see getting out and walking around during the jump being a problem though.
Anything is better than the current teleport machine that is called "Jump Drive"..................
I forgot to mention, that the ship would technically be totally still. When you go to "Warp speed" The game would simply stop the ship and make it invisible and untouchable to all who were not onboard the ship. For those who are onboard the ship, their skybox would change to an animated warp effect and their speedometers would falsely say they were going super fast. During this time, the game would derender the origin and load the destination. After a set amount of time (depending on the distance.) The game would finally teleport the ship and the skybox would change back to default and the ship would be visible to outsiders.
I forgot to mention, that the ship would technically be totally still. When you go to "Warp speed" The game would simply stop the ship and make it invisible and untouchable to all who were not onboard the ship. For those who are onboard the ship, their skybox would change to an animated warp effect and their speedometers would falsely say they were going super fast. During this time, the game would derender the origin and load the destination. After a set amount of time (depending on the distance.) The game would finally teleport the ship and the skybox would change back to default and the ship would be visible to outsiders.
This is not a bad idea
This is not a bad idea
Wouldn't even have to be that long, 5 seconds for the first 1-100km and then another second a second for every 100 kilometers and makes it a Lot more cinematic and gives you a 23 second wait for a 1k km jump. A bit long? Maybe, but a helluva lot more feeling to it and ridiculously much faster than sublightspeed flying it.
Wouldn't even have to be that long, 5 seconds for the first 1-100km and then another second a second for every 100 kilometers and makes it a Lot more cinematic and gives you a 23 second wait for a 1k km jump. A bit long? Maybe, but a helluva lot more feeling to it and ridiculously much faster than sublightspeed flying it.
This could bring some much needed visual polish to the game. Even if the devs don't consider this implementation, I hope they'll do something to make it look much better than it currently is.
This could bring some much needed visual polish to the game. Even if the devs don't consider this implementation, I hope they'll do something to make it look much better than it currently is.
Add in the ability to abort the jump at any time, where the game would then calculate percent time in jump = percentage of distance traveled, and spawn you in at that point (collision or not)... that adds some gameplay, and risk. Could also be a percentage risk when 'overclocking' your drive for an extended jump, or jumping with a slightly damaged drive.
Add in the ability to abort the jump at any time, where the game would then calculate percent time in jump = percentage of distance traveled, and spawn you in at that point (collision or not)... that adds some gameplay, and risk. Could also be a percentage risk when 'overclocking' your drive for an extended jump, or jumping with a slightly damaged drive.
You could even make non-pressurized areas deal damage while jumping, to give a purpose to pressurization while preventing players from attempting to escape the jump drive's pocket dimension.
You could even make non-pressurized areas deal damage while jumping, to give a purpose to pressurization while preventing players from attempting to escape the jump drive's pocket dimension.
The game wouldn't be able to "stream" the real world objects of course. But a warp speed effect would be cool tho.
The game wouldn't be able to "stream" the real world objects of course. But a warp speed effect would be cool tho.
I think a jump sensor would be ideal for people to be warned of someone jumping in. Otherwise, it might be annoying.
I think a jump sensor would be ideal for people to be warned of someone jumping in. Otherwise, it might be annoying.
Replies have been locked on this page!