Improvements and customizability for the encounters and raids by drone ships
While playtesting I found it very hard to get into proper combat situations against the random encounter drone ships because of how fast they travelled. This was especially apparent when I tfied to use a bigger large grid ship against the new drones. A potential fix to this could be to slightly lower the drones maximum speed, similar to those you can set for rovers, in order to enabe players to catch up with the drones without using a jump drive. An increased range for the Relative Dampening feature would also greatly improve combat against the drone ships.
Similarly, the ability to create custom encounter tables for drones would be a great addition to this feature. This would be greatly benificial for making custom senarios and increasing or decreasing the difficulty of the combat situations. If this is already in place or is added, it would also be greatly beneficial to have a guide, ether in game or as a video, for setting up the encounters and the programmable blocks, which are presumably required for the drones to funtion properly without player input.
The additions in the tests for tge update are great, and I am exited to use tgese new features in the upcoming update!
..ORR... Increase the vanilla game speed and leave them where they're at. The engine runs fine at 250-300 m/s, I can't see why we should still be at 100.
..ORR... Increase the vanilla game speed and leave them where they're at. The engine runs fine at 250-300 m/s, I can't see why we should still be at 100.
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