I lost everything.
I got into Space Engineers several years ago in college, and made some really
good memories with my friends whom I didn't see anymore in person. We used to
play on the really early builds and make stuff together.
I haven't played in a while now, but I keep up with the updates and figured I
would take a look now that multiplayer is much more stable. I started up the
game and...I have nothing. Everything I ever made, alone or with friends (I
always hosted the MP games) is gone.
I've done my research and discovered that Space Engineer saves all user files
under User/AppData. The answer is that I deleted it all when I reinstalled
Windows a while ago, and the save files were lost since they are not in the
industry standard location of User/My Documents/My Games or User/Saved Games.
Guys, this is not okay! Any computer savvy person can tell you that
reinstalling Windows OS every 2 years is a standard practice for many people,
and AppData is NOT the normal place for users' save files. I am heartbroken
over this loss: hundreds, probably thousands of collective hours of work just
wiped away because of this unusual choice. As a programmer myself, I know
that some standards are sloppy and seem pointless (this one in particular,
so many games can't decide between Users/My Documents and
User/My Documents/My Games that it's ridiculous) but that isn't the point of
the standard; the point is to protect people from making mistakes and losing
files. I know how it feels to want to make your code clean and organized,
and I know how powerful that desire can be but in this case, your decision
to keep all the files together in AppData is irresponsible, supporting your
own sense of code aesthetics to the detriment of the user base.
I hope I've made my case without coming across as insulting; I spend a fair
amount of time talking to engineers this way. I still think this game is
fantastic and your team are continually making groundbreaking steps forward
in the realm of multiplayer code architecture that deserve a lot more attention
than you guys get. The entire debacle with Atlas happened because somebody
thought what you do is easy, and they showed the whole world just how hard it
really is. I'm just so thoroughly frustrated at my saves being lost for such
a painful reason as a snowflake-special file location in one game out of the
hundreds that I own.
Understandable, my suggestion would be for you to always save backups of game saves, that's what I always do, no matter if it's a game or any file. Now, what's lost - is lost.
Understandable, my suggestion would be for you to always save backups of game saves, that's what I always do, no matter if it's a game or any file. Now, what's lost - is lost.
it's not really industry standard to save it in documents, some games do, some do not...
besides that steam cloud sync is in the game since some time, so you can have your saves now everytime, everywhere, theoretically, but the cloud sync is having some issues
(btw. atlas is cool and nice, but they did just huge marketing hype with their "new groundbreaking multiplayer technology" , cause at the end it just was sharding, which games already used, and it did not solve the problem of full servers/lag on these shards, it was just an easy way of giving the people what they wanted...)
it's not really industry standard to save it in documents, some games do, some do not...
besides that steam cloud sync is in the game since some time, so you can have your saves now everytime, everywhere, theoretically, but the cloud sync is having some issues
(btw. atlas is cool and nice, but they did just huge marketing hype with their "new groundbreaking multiplayer technology" , cause at the end it just was sharding, which games already used, and it did not solve the problem of full servers/lag on these shards, it was just an easy way of giving the people what they wanted...)
Sorry for not being helpful here, but SE doesn't use Steam Cloud (is that even still a thing?), so it should be obvious to any "computer savvy person" that they need to provide their own backups.. This is not KSH's fault.
Sorry for not being helpful here, but SE doesn't use Steam Cloud (is that even still a thing?), so it should be obvious to any "computer savvy person" that they need to provide their own backups.. This is not KSH's fault.
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