Helmet visor "dirty" overlay
Submitted
Right now there is never a reason to open the helmet. Consequently, most people leave it on all the time. It is also easy to forget whether it is open or closed.
I suggest adding a visual overlay similar to the cameras (but not as drastic a visual impediment) when the helmet is closed.
This provides a reason to actually open the helmet (improved vision). it also provides a visual indicator of the helmet's status without breaking verisimilitude and immersion.
a couple of points:
- i would say there is are reasons to open the visor: airtightness and realistic sound - when using these 2 features the sound changes when in a pressurized space with the visor open, removing the engineer's breathing and making the surrounding sounds more vibrant - this is a good feature in my opinion, very much helping immersion for a survival game
- following on from this, and related to your point, there already is a dirty overlay on the engineer's view - there are visible smudge marks that show up in many situations, especially in space (since there is more contrast between light and dark), and even more so if using any kind of realistic lighting mod - these marks remain regardless of whether the visor is up or down, as if the engineer has smudged eyeballs! Whiplash141 has done a great job in removing these smudges in his Screen Gunk Be Gone Mod, but at the moment it appears there is no way to use a different texture for when the visor is closed or open and so we either get no smudges or always smudges (i choose no smudges since as mentioned i do like to open my visor, plus surely the engineer would get a chance to give the thing a clean every now and then!)
So - if there was a way to separate the visor open and visor closed visuals that would be good - but i would not recommend to add any more smudges to an already smudged visor!
a couple of points:
- i would say there is are reasons to open the visor: airtightness and realistic sound - when using these 2 features the sound changes when in a pressurized space with the visor open, removing the engineer's breathing and making the surrounding sounds more vibrant - this is a good feature in my opinion, very much helping immersion for a survival game
- following on from this, and related to your point, there already is a dirty overlay on the engineer's view - there are visible smudge marks that show up in many situations, especially in space (since there is more contrast between light and dark), and even more so if using any kind of realistic lighting mod - these marks remain regardless of whether the visor is up or down, as if the engineer has smudged eyeballs! Whiplash141 has done a great job in removing these smudges in his Screen Gunk Be Gone Mod, but at the moment it appears there is no way to use a different texture for when the visor is closed or open and so we either get no smudges or always smudges (i choose no smudges since as mentioned i do like to open my visor, plus surely the engineer would get a chance to give the thing a clean every now and then!)
So - if there was a way to separate the visor open and visor closed visuals that would be good - but i would not recommend to add any more smudges to an already smudged visor!
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