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Heat Management

domingo shared this feedback 5 years ago
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Heat management is in reality very important factor in long-term spaceflight, maybe even more important than 'biological ones'.


That would require every block to have its heat generation levels and heat tolerance, heat capacitor and radiator blocks, heat detection, cooling on planets with atmosphere, etc.

Replies (6)

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Just a point to be noted here, getting a form of heat management would allow for a thermal vision setting, which in turn could be used for visually scanning space for hot objects... Since most things in space would be very cold it could conceivably up the draw distance and visual range when searching in infrared.

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Heat management would be so awesome, more engineering in the game with engineering in the name of the game is a big +1 from me

Things like, reactors under heavy load would need to be cooled to keep functioning under heavy load, or thrusters overheating under very heavy usage... things like this make for interesting gameplay, and if done right, will add to the whole engineering aspect of the game.

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I think this is the most important environmental feature together with pressurization!

My teacher in the university used to say that if smthing is not affected by temperature change that does not exist :)

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There's a mod for this, but it's not a great mod. If done right, this could be awesome. I'm just imagining huge radiator fins on ships. And maybe things jam when they get too hot, and need to be cooled off work again. But if they get even hotter (say, an adjacent block is being hot) then they take damage. This could also work well with deadly reentry mechanics, which I'd love. Also, perhaps damaged blocks that are on fire (broken turrets, o2 and h2 systems) would generate heat, since they're on fire. Also, maybe make fires consume oxygen, and not happen in a vacuum. These could all change the game, and the way people build ships. I would love it.

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For current mods doing this thermal mechanics seems to work pretty decent

https://steamcommunity.com/sharedfiles/filedetails/?id=1425468243

And for re-entry and aerodynamics i like to use

https://steamcommunity.com/sharedfiles/filedetails/?id=571920453

They dont interact and use seperate heat systems but the aerodynamics drag causes you to use more power on planets at greater speeds, which = more heat from thrusters and reactors to make a difference between in atmospere and out of atmosphere travel.


I really would like to see different areas of the planets to be hotter or colder even just the 4 different biome temperatures. Ie the poles coldest, tundra still cold, forest/grasslands moderate temperatures and then the desert ver hot.

Making it more important to know where you are on the planet. As of right now planets are just a big colorful asteroid.

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The issue with the Thermal Mechanics mod, at least when I last used it, is that the damage is completely broken. I took the Red Ship for a spin, overheated it, one thing exploded and the ship literally started spinning in circles.

It was a mess.

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I would think that has to do with keens magical explosion physics. I havent ever seen that issue before, but i also use the aerodynamics/drag mod which might counteract that. I have landed my ship successfully with systems burning up and exploding inside.

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