Guided Missiles vs Dumb-fire rockets- game play improvement suggestion
Currently, we have both fixed Rocket launchers and Missile turrets, but both use the same ammunition, and neither of them track the target once fired ( turrets track targets but the rocket they fire does not ).
As a result missile turrets will waste large amounts of ammo as they cannot lead targets when targeted by the turrets AI, and are tricky to use manually at any kind of range against moving targets.
I would therefore like to put forward a suggestion that Missile Turrets fire missiles that track targets actively once fired- there are already mods that perform this function but it is sorely missing from the Vanilla game and would add a lot of play value, making PvP battles far more entertaining, especially in Survival mode knowing that you aren't simply wasting valuable ammunition with every shot fired at any kind of range and/or against moving targets.
Range and damage caused could remain the same, as could component cost- it simply requires adding the tracking feature to the Missile itself ( a new projectile that only Missile turrets can use, or a new launcher altogether to go with the new Missile ).
Think about it...