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glass for small ships
Declined
It would be nice if small grids could get windows like large grids. It would open up so many possibilities in ship design.
It would be nice if small grids could get windows like large grids. It would open up so many possibilities in ship design.
Would also be nice to get doors, but at the very least windows would make cockpit/bridge construction a lot more vibrant when working with small grids.
Would also be nice to get doors, but at the very least windows would make cockpit/bridge construction a lot more vibrant when working with small grids.
Hello, Engineers!
We believe Space Engineers has too many blocks already, and it would increase the game's complexity too much.
Cheers,
Hello, Engineers!
We believe Space Engineers has too many blocks already, and it would increase the game's complexity too much.
Cheers,
Well that sucks. For those about to say "just use the mods", the point is for this to be vanilla so people don't need to download a mod to use a craft built this way. Two vanilla cockpit choices that don't even have animated canopies (without mods) really limits things.
Well that sucks. For those about to say "just use the mods", the point is for this to be vanilla so people don't need to download a mod to use a craft built this way. Two vanilla cockpit choices that don't even have animated canopies (without mods) really limits things.
This is incredibly dissappointing. The excuse of number of blocks and performance are made null and void by the fact that covering a large ship in glass, or tossing a ridiculouse number of thrusters on a ship is allowed and does indeed drop fps. If you guys built cockpits that were decent then small ship glass might not even be needed. But to blame the lack of inclusion on complexity and performance is just lazy. I have a server with over 100 mods installed and do not witness any performance issues from additional blocks. I7-3770 btw nothing crazy. The recent improvements you have made to multiplayer were and incredible step in the right direction and the recent number of declined messages i have seen really makes me fear for the future of this game. Is this all it is ever going to be?
This is incredibly dissappointing. The excuse of number of blocks and performance are made null and void by the fact that covering a large ship in glass, or tossing a ridiculouse number of thrusters on a ship is allowed and does indeed drop fps. If you guys built cockpits that were decent then small ship glass might not even be needed. But to blame the lack of inclusion on complexity and performance is just lazy. I have a server with over 100 mods installed and do not witness any performance issues from additional blocks. I7-3770 btw nothing crazy. The recent improvements you have made to multiplayer were and incredible step in the right direction and the recent number of declined messages i have seen really makes me fear for the future of this game. Is this all it is ever going to be?
Mark performance-heavy stuff and let the user choose via customization!
This is more a general suggestion rather than strictly relevant to this topic only. I would suggest clearly marking performance-heavy blocks, or any other performance-heavy feature/option (differently colored options, popup message, whatever). Players will try them out and if they can leave with the achieved performance they use it otherwise not. I think customizability is the golden keyword (checkboxes, sliders, grouping options into basic and advanced features to get to user who not like to tackle with too many settings, too).
Players perhaps have a wide range of hardware, also different expectations in terms of minimum FPS, different priorities (in combat you do not care too much about graphics details, but FPS; if you are that kind of person who like staring to the environment you may prefer high graphics settings over insane FPS). Customizing the product allows to get to all users and tastes and if somebody can spend a lot of money for a crazy gaming config your game can serve them with extra value, too.
Mark performance-heavy stuff and let the user choose via customization!
This is more a general suggestion rather than strictly relevant to this topic only. I would suggest clearly marking performance-heavy blocks, or any other performance-heavy feature/option (differently colored options, popup message, whatever). Players will try them out and if they can leave with the achieved performance they use it otherwise not. I think customizability is the golden keyword (checkboxes, sliders, grouping options into basic and advanced features to get to user who not like to tackle with too many settings, too).
Players perhaps have a wide range of hardware, also different expectations in terms of minimum FPS, different priorities (in combat you do not care too much about graphics details, but FPS; if you are that kind of person who like staring to the environment you may prefer high graphics settings over insane FPS). Customizing the product allows to get to all users and tastes and if somebody can spend a lot of money for a crazy gaming config your game can serve them with extra value, too.
The thing is, adding windows to small grids implies much more than just the windows. In order for them to make sense, so to speak, you'd also want doors to allow entry/exit, and small grid flight seats to sit in instead of the stupid passenger seat setup currently used. Keen is supporting oxygen, so this would also double the workload for pressurization patching and in game checks. Not to mention the overall block count increase small grids with cabins big enough to walk around in would require.
I'm all for small grid glass, but if Keen adds a couple of cockpit variants, and puts readouts on their displays, I'd be ok with this decision.
The thing is, adding windows to small grids implies much more than just the windows. In order for them to make sense, so to speak, you'd also want doors to allow entry/exit, and small grid flight seats to sit in instead of the stupid passenger seat setup currently used. Keen is supporting oxygen, so this would also double the workload for pressurization patching and in game checks. Not to mention the overall block count increase small grids with cabins big enough to walk around in would require.
I'm all for small grid glass, but if Keen adds a couple of cockpit variants, and puts readouts on their displays, I'd be ok with this decision.
seeing small ship glass blocks getting declined makes me almost wanna drop this whole game. i had enough patience for this now. i really wanted to see it like a short term nuissance. but seeing it getting declined nearly breaks my hopes in getting something useful when it comes to many other things....
seeing small ship glass blocks getting declined makes me almost wanna drop this whole game. i had enough patience for this now. i really wanted to see it like a short term nuissance. but seeing it getting declined nearly breaks my hopes in getting something useful when it comes to many other things....
"We believe Space Engineers has too many blocks already"
That's a stupid false reason, you just invented wind turbines and new engines and starter kits and small batteries. - all new blocks
" and it would increase the game's complexity too much."
how? would it not just pic the size according to the grid you are working on like it does for most other blocks..
you should have said "Declined - we cant be bothered we will let the mod guys do it" - i would have respected that response
"We believe Space Engineers has too many blocks already"
That's a stupid false reason, you just invented wind turbines and new engines and starter kits and small batteries. - all new blocks
" and it would increase the game's complexity too much."
how? would it not just pic the size according to the grid you are working on like it does for most other blocks..
you should have said "Declined - we cant be bothered we will let the mod guys do it" - i would have respected that response
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