General problem about a Localization.

Arstraea shared this feedback 5 years ago
Submitted

Hello, KSW.


I'm Korean (Of course, south. :D) and currently has working of the SE localization to Korean.

I'm not good at talking and writing English because not fully understood English grammar, but I can read and understand the meaning what is talking about. I always translate the patch notes to Korean community after starting SE.


And I played Space Engineers almost 4,000h in Survival and it's just a personal opinion but I have a good building skill and know most of all mechanism and system of the SE and environment.

So I decide to making a FULL localization for Korean newbie for understanding SE well.

(My profile : https://steamcommunity.com/id/arstraea/)

It's not only Translation, but also "localization" and add more details information in tooltip or terminal options for understanding function well.


And there are some question and general problem of localization work.


1.

For example, I translate Connector's [Throw out] string to Korean "이 블록 인벤토리에 보관중인 아이템 배출", means "Throw out the Item contained in this block(Connector)", for more detail information about this function.


Yeah, it is too long, but I decied to localize it because that option has no tooltip.


Most of toggle type option has no tooltip and I suggest to Keen that adding a tooltip to all options for indroduce each function well.


2.

There's a string in a localization table that I never seen in the game or removed long ago. I guess it's now unused string or can check that on the Scenario maker so need a developer's help where each string currently used.

There are many strings I don't know where it used exactly, so I hope a communicate this problem to developer about translation using e-mail or discord private chat.

ex)

BlockPropertiesText_MotorLocked: Safety locked

BlockPropertyTitle_LargeTurretTargetDecoys: Target decoys

BlockPropertyTitle_LargeTurretTargetMoving : Target moving objects


3.

When I upload this Localization works to MOD at workshop, is Keen has a intension that making a Localization mod support and writing Korean, Japanese in editbox. Currently SE don't manage localization modding and Keyboard's IME support.

Replies (2)

photo
2

4. Find some wrong strings at tooltip.

I'll report it again when I find a new one.


- [Edit] button in the [Faction] tab, Terminal

- password editbox when I try to entering server

photo
2

Wrong tooltip-string link reports

- [Accept] button in the [Faction] tab, Terminal.

photo
1

- [Refresh] button in the [Character] skin page, it linked "ScreenLoadSubscribedWorldRefresh"

- [Refresh] button in the [Multiplay] server list, it linked "ScreenLoadSubscribedWorldRefresh" (All tab except "Friend")

- [Pause], [Resume] button in the [Multiplay] server list "ScreenLoadSubscribedWorldPause" and "ScreenLoadSubscribedWorldResume"


Is this link correct? Meaning of string key seems like kind of workshop list with my subscribed.

photo
1

- Shader Quality, Modeling Quality, Voxel Quality in Graphic Option uses these string-key.

ScreenGraphicsOptions_FoliageDetails_High / ScreenGraphicsOptions_FoliageDetails_Low ScreenGraphicsOptions_FoliageDetails_Medium / ScreenGraphicsOptions_FoliageDetails_Extreme

photo
1

- Tooltip of "Publish" button in [Load Games], it missed {0} link works kind of "Steam"

photo
1

Well, need to check tooltips in MOD configuration page in World Setting. It seems messed up.

- Tooltip of "Open in Workshop" button

- Tooltip of "Publish" button

- Tooltip of "Browse Workshop" button

photo
1

Missed {0} text for platform name (ex: Steam)

ToolTipInventoryBrowseItems / ToolTipInventoryOpenInStore /

ToolTipWorkshopPublish

photo
1

- "HUD Text" in Antenna's control panel didn't linked to "Antenna_HudTextLabel", it linked BlockPropertiesTitle_HudText

If this is correct, then where can I found that "Antenna_HudTextLabel"?

photo
1

- "Remove" in Jumpdrive's control panel didn't linked to "Remove", it linked "RemoveProjectionButton"

- "Select" in Jumpdrive's control panel, it linked "SelectBlueprint"

photo
1

- "Edit" button's tooltip in Programmable Block's control panel, it missed {0} link works kind of "Steam"

photo
1

Wrong string link in block description

- small grid's "advanced rotor part" linked to "advanced rotor"

- "blast door" blocks linked to "light armor"

photo
photo
1

Missing localization

photo
1

Economy update - 'Never' string at the Connector's auto-undocking slider in Terminal

photo
Leave a Comment
 
Attach a file