Game crashes periodicaly
Hello,
the game crashes after playing some time. First it starts to hang for a second or less. If I continue
playing it will hang the entire computer and I have to use the reset button. From all the crashes I managed to get one log file with some error in it.
2019-01-13 17:06:32.275 - Thread: 62 -> Exception occured: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at hkpBvCompressedMeshShape.{ctor}(hkpBvCompressedMeshShape* , hkpBvCompressedMeshShapeCinfo* )
at Havok.HkBvCompressedMeshShape.initShape(Vector3* vertices, Int32 verticesCount, Int32* indices, Int32 indicesCount, Byte* materials, Int32 materialsCount, HkWeldingType weldingType, Single convexRadius)
at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.CreateShape(VrVoxelMesh mesh, Int32 lod)
at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.<>c__DisplayClass3.<RequestShapeBatchBlockingInternal>b__2(Int32 i)
at ParallelTasks.ForLoopWork.DoWork(WorkData workData)
at ParallelTasks.WorkItem.DoWork(Int32 expectedID)
at ParallelTasks.Task.WaitOrExecute(Boolean blocking)
at ParallelTasks.Parallel.For(Int32 startInclusive, Int32 endExclusive, Action`1 body, Int32 stride, WorkPriority priority, Nullable`1 options, Boolean blocking)
at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics)
at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch)
at Havok.BatchShapeProvider.ExecuteBatchBlocking(BatchShapeProvider* , Int32 batchId)
I attach the entire log file too.
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