Fighter and normal Cockpit balance
Hello,
I wanted to suggest to make a few changes to the Fighter Cockpit.
Ever since I used fighter cockpits, I felt like it's worse for combat, rather than a normal cockpit, why so?
The fighter Cockpit is LARGER than the normal cockpit.
it's TALLER, which makes no sense for designing a small agile and "streamlined" ship (what a figther should be like).
And then again, it's not just 1 block taller, it's also LONGER, by 3 blocks
and here is a side fact (which is probably opinion based, so I don't mind): You can see less through the available windows, you are probably missing more information by using the fighter cockpit (wouldn't mind, if at leaast the LCD's worked).
Well, in my opinion it makes no sense, and it destroyed many dreams of cool looking fighters.
I would suggest to redesign the cockpit a little bit, by stretching it, make it more streamlined, and probably start of by removing the top side of it (short it by 1 block).
Really would love to get some feedback here, don't know if I'm the only one that feels like that.
Maybe instead, the fighter cockpit could have increased health or maybe would be lighter than the normal cockpit.
Maybe instead, the fighter cockpit could have increased health or maybe would be lighter than the normal cockpit.
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