Extra/Improved targeting options for turrets
Along with improvements for targeting logic ( see: https://support.keenswh.com/spaceengineers/general/topic/dynamic-turret-mgmt-aka-optimize-turrets-plz ), it would be nice if there was a simple check-box in the turret settings for 'target weapons only' and 'target thrusters only', for example. Right now there are dozens and dozens of options which are rather redundant and completely overlook the few meaningful options that SHOULD be present.
Target weapons, thrusters, enemies ( including wolves and sabaroids ), enemy grids, neutrals ( should be OFF by default ) and meteors are the only options that are needed- anything else is redundant ( such as target missiles, target players, target large grids, target small grids, etc etc- this can all be rolled into 'target enemies'- small grid or large makes no odds, enemies are enemies ). Options for increase or decrease range on each option is also 100% redundant as you can set the targeting range globally for all options in the main turret settings, no need to mess around with dozens of range options for each targeting parameter.
Simplifying the targeting options to clean up the GUI should be a priority at this point in the game, along with cleaning up the GUI and making it more user friendly in general ( search bar for assembler and spawn item menus... ).
I don't think removal of targeting options is a good thing. If you want gatling to be in PDC duty, you set it to Target Missiles. Also you want to target Players: those are most dangerous being most unpredictable in addition being quite squishy.
Anyway I think that better than current 'checkbox' system would be an 'target priority list'.
I don't think removal of targeting options is a good thing. If you want gatling to be in PDC duty, you set it to Target Missiles. Also you want to target Players: those are most dangerous being most unpredictable in addition being quite squishy.
Anyway I think that better than current 'checkbox' system would be an 'target priority list'.
I think there should be a blacklist/whitelist option like the conveyor sorters have to say what the turrets are allowed or not allowed to target. Also a drop down menu that would say 'Target All At Once' for random attacking or 'Target One-By-One' so that it will target them in order from the top of the list to the bottom.
I think there should be a blacklist/whitelist option like the conveyor sorters have to say what the turrets are allowed or not allowed to target. Also a drop down menu that would say 'Target All At Once' for random attacking or 'Target One-By-One' so that it will target them in order from the top of the list to the bottom.
BUMP. Turret AI / targeting logic needs improving still they can easily be told to target separate blocks on an enemy grid and this will allow greater damage output and a more realistic & enjoyable battle scenario.
BUMP. Turret AI / targeting logic needs improving still they can easily be told to target separate blocks on an enemy grid and this will allow greater damage output and a more realistic & enjoyable battle scenario.
Bump- someone has done the job for you, Keen- all you need to do is give him a Mars bar as payment and make this mod vanilla with a few bug-fixes, or add those features to your own limited targeting AI: https://steamcommunity.com/sharedfiles/filedetails/?id=1769486689
Bump- someone has done the job for you, Keen- all you need to do is give him a Mars bar as payment and make this mod vanilla with a few bug-fixes, or add those features to your own limited targeting AI: https://steamcommunity.com/sharedfiles/filedetails/?id=1769486689
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