Extended character modding support
Submitted
Hi,
I've been hacking around with the ModAPI and I can't seem to actually find a workaround to achieve what I want.
I want to have a character/suit that does not have a helmet, no internal storage, and no jetpack (possible already), that must have oxygen in its environment in order to survive. I believe a way to achieve this would be to allow a character definition in characters.sbc without a <SuitResourceStorage> component and maybe add a <HasHelmet> option that defaults to true if not present for backwards compatibility.
Preferably, the UI should reflect these settings by greying out anything that is not present in the worn suit.
Lemme guess, this is what you'd like, huh? To be fair, this was snagged from Factorio, but in my opinion it'd be a great addition to SE as well. Being able to customize your suit to your needs and having to take care of available resources (which one could also alter to one's needs) is probably the best thing to happen for people being into character progression and customization.
+1 !
Lemme guess, this is what you'd like, huh? To be fair, this was snagged from Factorio, but in my opinion it'd be a great addition to SE as well. Being able to customize your suit to your needs and having to take care of available resources (which one could also alter to one's needs) is probably the best thing to happen for people being into character progression and customization.
+1 !
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