Extended character modding support
I've been hacking around with the ModAPI and I can't seem to actually find a workaround to achieve what I want.
I want to have a character/suit that does not have a helmet, no internal storage, and no jetpack (possible already), that must have oxygen in its environment in order to survive. I believe a way to achieve this would be to allow a character definition in characters.sbc without a <SuitResourceStorage> component and maybe add a <HasHelmet> option that defaults to true if not present for backwards compatibility.
Preferably, the UI should reflect these settings by greying out anything that is not present in the worn suit.