Expose parking brake switch

andersenman shared this feedback 3 years ago

Wheels on subgrids do not react to regular input and must be controlled via keybindings and scripts.

However, there is no switch for keybindings that activates the parking brake, and for scripting, only the Boolean IMyMotorSuspension.Brake is available, which brakes, but isn't really the parking brake that gets enabled when hitting P (default), as vehicles that have this set via scripting do start rolling again when the slope is steep enough, slopes that the regular parking brake can easily hold at.

Please expose the parking brake switch on wheel suspension both in the terminal GUI as well as the API.

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