Concrete blocks, not concrete voxels

Smokki shared this feedback 2 years ago
Submitted

I know this idea has been declined and this is sort of duplicate of https://support.keenswh.com/spaceengineers/publictest/topic/a-use-for-all-that-gravel-concrete but please before declining this, consider it in it's most simple form. It would provide a lot of benefits with very little work.


I really fail to see the complexity in concrete blocks since they would basically be reskinned versions of armor blocks with a bit different stats, usable only in large grids, unless there are some underlaying issues. There are many great ideas how they could work, and I'm not claiming any of these ideas as my own.


A) Why concrete blocks would be great addition to the game:

1. They would encourage people to actually build beautiful bases as steel plates are always needed for everything and there are more important uses for steel plates than wasting them on enclosed buildings, but gravel just piles up.

2. Cool looking bases are a great way to showcase this game, much better than a platforms of steel frames everywhere.

3. Base building encourages creativity while freeing up resources for ships.

4. Players like to do something while waiting assembler to produce more components or refinery to refine more ore. Working on base can be very nice time sink, but with limited steel resources required for everything, people are just waiting next to assembler or refinery.

B) Implementation:

1. Large grid blocks only.

2. Make concrete blocks so heavy that they would be impractical on ships while less durable than normal armor blocks.

3. Armor blocks would be basically improvement over concrete blocks adding a bit more progression.


C) Construction & components:


1a. Refine X ammount of gravel into X ammount of concrete bags, fast process.

1b. Concrete blocks would need X ammount of girders (for example) and X ammount of concrete bags (As just an idea, 1 girder 10 concrete bags).

1c. Or concrete blocks could only need concrete bags.

2. Or to make it even more simple and easy to implement, concrete blocks would only need gravel to build.

3. Concrete blocks would be fast to weld (no need to nitpick about welding concrete blocks please, it's a game).

4. Three construction stages. Stage 1: Frame, Stage 2: Filled block, Stage 3: Complete block.

5. Grind down into gravel.

Comments (13)

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It sounds simple and it is, but i guess not for them.

It would be nice to have concrete but its not going to happen since they admited a week ago that it is too complex for them to make it happen.

"Unfortunately, we are not going to implement this feature because of the complex nature of this suggested feature."

https://support.keenswh.com/spaceengineers/publictest/topic/a-use-for-all-that-gravel-concrete

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I'm kind of amazed to see why this is considered to be that much extra effort (too complex).


Last time I checked there were already a few workshop mods out there that offered a concrete block solution.

Might not be perfect, but at least the some of the heavy lifting has been done by the modding community.

Should not be all that hard to modify and tweak it.

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if keen will ever read this, heres how you implement concrete blocks


1 copy code from light armor block into new file


2 change the string that declares its name from "light armor block" to "concrete block


3 i dont know how he programed the game but i guess it would be easy just to change the word "steel plate" when checking for requirements to "gravel" (or swap item ID)


4 create 5 2D textures (one for each side of the block of course)


5 done


yes i have programmed before, i know how this works

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I think that concrete blocks should be unbuilt using drills instead. But yeah, concrete blocks man! That's a (somehow) good idea!

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Come on, it's a block that requires gravel or as OP said concrete bags. It's not that complex to implement. And all blocks should have the same shapes as the regular armor blocks. The texture and spacing and unification of these should be done like blast-door blocks. Texture can be actual concrete. Would need girders i agree. Sounds like an interesting idea and not to complex. Something that would be nice to add to these things would be terrain resistances, like there can be no sliding on this sort of blocks etc.

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they could also include the new mechanics of the survival kit, and have the kit produce ore, and a little stone dust. Low weight, but needed to craft with gravel to form concrete

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**Be Keen**

**Make a whole-a$$ game**

**Claim textures are "complex"**

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It's still good to remember that SE is probably very close to release and they are mainly looking for very easy to implement ideas which would also have benefits for the gameplay. That's how I tried to present concrete, easy to implement (light armor with different stats and model with cheap build material) with benefits for gameplay (player can focus on both aesthetics and functionality as bases could be build by waste product during downtime, and it would add a bit more progression).

It's good to remember that ideas bloat very fast into point where they can actually be quite complex to implement, so I tried to keep everything as simple as possible in this feedback. Though it might be in a bit wrong section now that I think about it, since the features for this next update are probably already set in stone.

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If SE releases in this state it will be abundantly clear they're just "saving" good ideas for SE2 or something in the future, which I definitely would not pay for at this point. To be clear, SE has been released. "Beta" is just marketing meant to evoke a sense of exclusivity. This has become common practice in the industry. An alpha test is when developers test their own software. A beta test is when that testing is expanded beyond the devolopers, kind of like a focus group for virtual products. When a game becomes available for purchase on the open market, it is no longer a beta test. It has nothing to do with whether or not there will be future updates. The ESO beta was a good example of a beta test. SE "beta" is a released product. The earliest example of these being used as marketing buzz words, as far as I can think of atm, would be the Minecraft "alpha." They basically do it so hipsters can say things like, "I played this game back when it was in BETA!"

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They are saving all the cool features for SE2, they are learning on this game to make the second one better and who cares about this one righ, its just a base for somethingh good.

All who paid for SE1 should get SE2 for free since this is just a parody on a game, SE 2 will be the real deal.

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Not that I'm opposed to Concrete Blocks but some of the issues with the idea is texturing you will have to program the structure, make sure that it not glossy like the other blocks are, concrete is not airtight. now to us this is a simple matter of changing numbers around and assigning a graphical it the frame of a block. the problem is that you have a basic frame that reskind every time you lode the game and people want it to lode faster, look cooler, be more stable. think about it, [one block+ one shape+ one skin+mass of block x the amount of blocks used on a ship=load time] now take that and multiply it by planit, asteroids, NPC, Player junk, Now you just want to add another 15 to 20 blocks to the equation and hopefully not have any glitches.

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Those are some good points you have there. But some of them fall in the category of making things unecessrily complex. Why couldn't it be glossy? It would be painted afterall. And why wouldn't it be airtight.


If we start to nitpick every single small detail like people are doing with the hydrogen engine, we will never get anything.


All I would need is a another set of armor blocks with different build material and different look.

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how would laying concrete work in space???

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Maybe a wire frame box with a fine metal screen on the sides filled with a chunky concrete force fed through a tube

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https://space.nss.org/settlement/nasa/spaceresvol3/cpmss1.htm


google it and here's the answer


looking forward for a new concrete manufacturing block?

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I think concrete should be implemented to balance PvP and give a reason for stations (as opposed to ships). Currently, there is no way to park your ship without it being extremely vulnerable to spammy tactics. At least concrete could act as a cheap buffer against spawn ship ramming.


The texture could simply be the same as stone voxels, but for a block. I disagree slightly with OP: it should be stronger than heavy armor, and not deformable, but 100 times the weight. Heavy armor blocks are simply hollow boxes, and would not be as strong as a solid box of concrete.

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yes...concrete blocks please


space engineers has many things....mechanical engineer, programming, electrical,....


yet....civil engineer ain't one of it

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if medieval engineers can use stone, why can't space engineers? Space age cannot beat medieval age? XD

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Yeah, It would be a pretty beneficial way, to get rid of the insane amount of gravel that we usually gather, and also advance our base's progression faster.

I don't know about you guys, but usually I doesn't even bother welding up the armor blocks in my base, until I have so much Steel Plates that I run out of space. Steel Plates are relatively expensive, so it would just delay my progression.


If I could get rid of the Gravel and Advance my base at the same time, that would be awesome!

Only with the 4 basic variant(Block, Slope, Corner and Inverted Corner) it would be good enough!


Also, I could see that you shouldn't Grind down a Concrete Block, but you should use the Hand Drill to destroy it, and you wont get back any of the resources that you put in there. (Just like what usually happens in real life with concrete structures.)


I could also see, that this block should require 1-3 Steel Plates as well, as the formwork for the concrete.

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People ... Obviously we are giving you a problem of obscure interests. Keen has already admitted to launching it as a DLC or in another game.

https://steamcommunity.com/sharedfiles/filedetails/?id=303959338

The author of the mod mentioned has already given carte blanche to anyone who wants to proceed with his mod. For he himself has no time for that.

We could go on discussing the rebalancing to a definitive new mod or passing the parameters to it (not polluting the Steam workshop with repeated things).

Sorry google translator.